Unreal Engine 5.6 has been benchmarked, revealing up to a 30% performance improvement over version 5.4 of the same engine while boasting improved visual fidelity.
Valve is making Steam's overlay more functional: the Steam Client Beta includes the ability to monitor AI-generated and native frame rates simultaneously in games where DLSS/FSR frame generation might be used.
A demanding new PC game demo crashes on RTX50 and RTX40 cards, but a workaround is to crank down the visuals to get past the intro, and then restore good quality settings.
Windows 11 24H2 revealed a 20-year-old bug in GTA: San Andreas. Thankfully, fixing it is as simple as adding four values in a game config file in Notepad.
Microsoft announces several updates to its Xbox gaming ecosystem, including a UI update to the Windows Game Bar and quality of life improvements for switching between games with its Xbox Cloud Gaming platform.
Remedy just released the March 2025 update to Control Ultimate Edition that adds DLSS 3.7 support, new 'ultra' settings, and some other extras. The ultra ray tracing adds support for multiple ray bounces and can cut performance nearly in half — or more if you max out the setting!
A lone developer goes through the excruciating process of developing and documenting the process of a Pong port to 240 browser tabs— the tabs themselves, that is.
Should you have the appropriate hardware configuration, a YouTuber finds a logical method for getting a Lossless Scaling Frame Gen without performance loss in any game.