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Texas has suspended 17 data center construction permits and shut down automated portal that rubber-stamped projects

作者 Oliver Haslam

Texas has suspended the construction permits of 17 data center projects and disabled a web portal that automated filing for new permits after it was discovered that they were still being issued a month after calls for the process to be paused. Governor Greg Abbott asked for new permits to be halted in September 2026, but watchdog groups FracTracker Alliance and Public Citizen both published reports detailing more than two dozen permits issued to Texas data center projects, reports 404 Media.

Now, the portal that previously automatically authorized permits is unavailable. “TCEQ’s electronic filing application used for automatic authorizations has been temporarily shut down to ensure all applications are reviewed by agency staff to determine if they are related to data centers," a message on the website reads.

The portal, called STEERS, is used to rubber-stamp construction approvals. But despite Governor Abbott's call for no new permits to be approved, it seems that nobody thought to take STEERS offline. Sam Law, a researcher at FracTracker, says that it's been happily approving new projects, including those for OpenAI and Amazon that went through the system earlier this week. All 17 of the suspended permits are for stormwater construction, a process that sees construction companies raise and level the ground. It's also a process that is a vital part of the approval process for all construction projects in Texas.

Governor Abbot put the brakes on 1,800 data center projects while work was done to audit them. Concerns were raised about their power use and generation, how much water they would consume, and the impact that they would have on their communities. “Our top priority is to protect Texans’ safety and quality of life,” Abbott wrote in a statement provided at the time. “Any project that fails to comply with the requirements set forth by the PUCT and ERCOT, and by state law, must be denied connection to the Texas grid. Simply put, Texans must come first.”

The situation in Texas follows New York's year-long ban on data center projects larger than 50 megawatts that came into force earlier this year. The Responsible Data Center Development Act was signed into law as Senate Bill S10642 by New York Governor Kathy Hochul in July. It was another instance of a change in stance on data centers that is gathering momentum in the United States. While President Trump announced an "AI Action Plan" to accelerate adoption of AI tools and infrastructure rollout in July 2025, he announced a mandate forcing AI data centers to pay dividends to communities in October 2026. In Northern Virginia, Amazon bowed to a community backlash to plans to build four new data centers — going so far as to offer its land up for housing instead.

While the continued focus on AI tools helps drive demand for more capacity and more data centers, communities and local officials are increasingly concerned about the impacts they have on their surroundings. Water shortages and deforestation have become key issues affecting the communities in which data centers are being placed, as has the increase in the cost of energy.

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Amazon bows to local backlash over AI data centers, scraps plans to build four new facilities in Northern Virginia

作者 Oliver Haslam

Amazon will no longer build four new data centers on the site of the George Washington University's campus in Loudoun County, just outside of D.C., and will instead repurpose the majority of the 122-acre space for mixed-use and residential development following significant pushback from the local community. It will also donate 25 acres of the property to Loudoun County to be used for a community arts center and new recreational facility. On top of all that, it'll even give $5 million to the county's fund for housing, reports The Washington Post.

That's quite the turnaround compared to plans to build in a county that is already dubbed "Data Center Alley" because it has the largest concentration of data centers on the planet. But residents' concerns about the noise generated by such data centers and the incredible amount of power that they require to function have seen the county's approach to new data center buildouts change of late. Amazon first submitted its proposal to build the new facilities in July, and Loudoun County Board of Supervisors Chair Phyllis J. Randall and Amazon met in September, where it was put to the company that it may be better to find an alternative use for the land.

Josh Weissman, Amazon’s vice president in charge of data center development, said the company had jumped at the chance to purchase the former university campus when the opportunity arose, but added that the company considered the county’s “pointed concerns about data center development at this particular site.” Weissman added that “While we see the property’s legal development potential differently than the County does, we concluded that the best outcome for all is to come together on a shared vision for this campus rather than engage in costly litigation.”

The building of new data centers has always been a necessity given our growing use of cloud-based services and storage systems. But the recent boom in AI use has seen demand for additional, and larger, facilities ratcheted up to new levels. But with that demand comes opposition, with local communities wary of the impact these mammoth facilities can have on the areas in which they live, including spikes in the price of electricity. Officials have begun taking steps to try to grease the wheels of data center construction. Just days before this news broke, President Donald Trump called for data center builders and AI hyperscalers to pay local communities a dividend amid energy-related price increases. In a social media post, Trump went on to say that data centers would be required not only to make their own electricity but also to give or sell excess energy back to the local community. Water shortages and deforestation have also become key issues affecting the communities in which data centers are being placed.

Back in Loudoun County, officials pointed to what could be achieved when choosing dialog over confrontation. “By choosing dialogue over reflexive disagreement, Loudoun County and Amazon created an opportunity for the County,” Randall reportedly said via statement. “This agreement provides new places for our Loudoun residents to gather, create, and play. And, most importantly to me, we will provide more attainable homes for working families.”

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Illegal Nvidia Blackwell Ultra B300 GPUs found inside state-owned China Telecom's network

作者 Oliver Haslam

Lava, an Israeli security firm, says that it has been able to identify 32 Nvidia Blackwell Ultra B300 chips within the network of China Telecom, a state-owned company that provides telecommunications services within the country. These same chips have already been barred from export by U.S. export controls, a report by The Information notes, which begs the question of how they have turned up in a Chinese data center. Such chips can only be sold to whitelisted buyers who agree not to export them to sanctioned parties, including those in China.

However, banning companies from buying Nvidia's high-performance GPUs and AI data center chips hasn't always worked. In 2025, it was reported that Chinese companies smuggled $1 billion worth of Nvidia AI chips into the country in three months. At the time, the B200 chips were the most sought-after, but some distributors were already gearing up to sell B300-series chips when they became available.

While the latest finding shows that the proliferation of export-controlled chips into China continues to be an issue, Nvidia has downplayed the report but didn't deny the findings. "Governments, researchers, and media have all found insignificant diversion of controlled US products, less than one half of one percent in recent court cases — a drop in the bucket compared to the ocean of domestic compute China already has," an Nvidia spokesperson told Tom's Hardware. "With tens of millions of GPUs in service in approved countries, this report again demonstrates that smuggling is a nonfactor, blocked by governments on both sides of the globe."

It's unknown how B300 chips found their way into China Telecom's server racks, nor can Lava confirm exactly where within the company's network they are located. But they are there, with Lava identifying them via Nvidia's own DCGM Exporter tool. The software can be installed by data center operators and is used to monitor server health and performance, and while designed for internal use, it can oftentimes be accessed beyond the data center's network. Oddly, it doesn't always require password authentication, either. Nvidia previously confirmed it was working on a tool that would allow its chips to be located, but it is yet to be released.

It's easy to see why Chinese firms are keen to get their hands on the Blackwell Ultra B300. Announced in March of last year, the data center GPU is one of the most powerful on the planet, offering huge performance gains with 50% more memory and FP4 compute than the previous-generation B200. At the time, Nvidia touted that the chip was "built for the age of reasoning," while name-checking more sophisticated AI LLMs like DeepSeek R1. At the time of its announcement, the B300 was expected to ship by the end of 2025, and it didn't take long for it to become hot property. In August 2026, nine people were indicted in Taiwan over the illegal export of B300 GPUs to China. This came just days after Supermicro confirmed that it had fired several employees following an investigation into smuggling. The complicated smuggling process included the use of a Taiwanese server trading firm called Flying Tiget Tech — a firm with whitelisted status for GPU purchases.

Nvidia's chips have proven so vital to AI data centers that demand for even its older silicon has caused skyrocketing prices. The company's A100 servers have tripled in price, despite being five years old, and can cost up to $82.,000. The ongoing crackdown on Nvidia chip smuggling has even seen some resort to retooling gaming GPUs to run AI workloads where possible.

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Claude and Grok among AI agents used to automate attacks on Latin American institutions

作者 Oliver Haslam

CyberCartel, a hacking group with a long history of targeting Latin American businesses, has been using AI agents, including SpaceX's Grok and Anthropic's Claude, to automate attacks on financial institutions such as banks and mobile payment apps. Passwords and customer data have been stolen, while individuals' bank accounts have also been accessed with little input from criminals in the latest example of criminals turning to AI-powered cyberattacks. That research comes from a cybersecurity startup called Straiker, with its findings shared by The Information.

While CyberCartel has been an active threat since at least 2012, its new leveraging of the power of AI has leveled up its attacks in recent months. Now, the research shows that the group can attack more businesses at a speed previously not possible when using human-powered hacks. Straiker shared its research with both SpaceX and Anthropic, and both firms are working to lock CyberCartel out of their services. The latter has already been able to block access to Claude. Chinese lab Moonshot AI's agent has also been used by the hacking group, but Straiker is still trying to get in touch with the company.

While it's true that AI models normally have protections in place to prevent them from being used to carry out cyberattacks, they've proven surprisingly easy to bypass. In this case, CyberCartel reportedly simply told the models that they were being used in test environments. If one model refused to proceed, the hackers used a different model. If that also refused, the AI agents would be tasked with deploying malware instead.

Notably, CyberCartel doesn't appear to be using Anthropic's Mythos for its recent attacks. The company caused a stir earlier this year when it announced the new model, warning that hackers could use it and models like it for attacks like those carried out by CyberCartel. Its release also saw security teams around the globe rush to address thousands of vulnerabilities that the model had identified.

This is far from the first time that Anthropic has been faced with the news that its AI is being used by bad actors. The company shared details of its AI being used to carry out a cyberattack in November 2025. Later, Claude was used to break the security of OpenAI, an Anthropic competitor in the AI space. That hack was carried out by researchers rather than criminals, at least.

Raiker's research on AI-powered attacks on Latin American financial institutions comes just days after news broke that South Korean authorities are investigating a similar issue affecting local banks. Hana Bank, KB Kookmin Bank, and Shinhan Bank are among the South Korean banks affected, with at least 25,000 Shinhan Bank customers having their personal credit information leaked.

AI companies are well aware of the risks their products pose. Nvidia, the graphics card company that now focuses on producing hardware for AI data centers, recently launched the Open Agent Safety Platform. The software platform and reference system design were developed to secure rogue AI agents via a new hardware and software security stack. It's hoped that it will go some way toward preventing agents from escaping their sandboxes, executing unauthorized code, gaining unauthorized access to critical infrastructure, or bypassing guardrails.

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480,000 phishing emails sent from a PC hidden behind a fridge in a Japanese hotel room

作者 Oliver Haslam

A computer, found hidden behind a fridge in a Japanese hotel room, was responsible for sending around 480,000 phishing emails, Hackread reports. The computer was placed there by a Chinese couple who lived locally, and the pair have now been arrested for both the hidden phishing PC and a separate slew of purchases that were made using stolen credit card details. Ye Jiafeng, 39, and his wife, Shen Qi, 39, now face multiple charges including fraudulent obstruction of business and trespass as well as computer fraud.

The scam began on 15 May, 2025, when Ye connected the computer to hotel Wi-Fi and then hid it behind a fridge. There it stayed, sending around 480,000 emails. When it was discovered, the machine had around 2.4 million email addresses, presumably just waiting to be phished. The emails claimed to be from credit card companies and sent unsuspecting recipients to fake websites in an attempt to capture their credit card information. It's believed that the computer was administered remotely, allowing it to remain in situ without any in-person maintenance required.

Ultimately, the computer would likely have remained in place if the recipient of one of the phishing emails hadn't reached out to the hotel. The hotel's IP address was found in metadata linked to the messages, and staff discovered the computer before reporting it to the police. Police are still investigating whether the two scammers were the brains of the operation or simply working for someone else.

While phishing was the couple's chosen scam this time around, it isn't their first foray into using technology to part victims from their cash. Ye and Shen are claimed to have used credit card details stored on a smartphone to buy items in Kobe. But that wasn't the only phone that they had — media reports claim that police found 74 of them at their home, and the couple had spent 10 million yen (around $63,000) of other people's money using stolen card details since 2024. It's unknown whether the phones found by police account for all of those that were used, or if there were others that have yet to be identified.

Phishing has long been a lucrative option for criminals around the globe, but it has also spawned a spin-off industry recently. A China-based phishing-as-a-service operation was dismantled by the FBI earlier this year. The service made it easier for criminals to create scam sites using AI and is believed to have been responsible for almost $2 billion in losses and 3.87 million stolen credit cards.

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Samsung and SK Hynix are upgrading Chinese factories to produce advanced RAM chips as AI data center competition ramps up

作者 Oliver Haslam

The two biggest NAND flash memory manufacturers on the planet, Samsung Electronics and SK Hynix, are reportedly working to upgrade their Chinese factories to produce more advanced chips for use in AI data centers, Reuters reports. The move comes as the two companies continue to fight off competition from the fast-growing Chinese memory makers like CXMT. Fierce competition in the lucrative AI RAM market has already seen manufacturers slash consumer-focused production to allow them to increase production capacity for the more advanced — and money-spinning — components.

Citing four people familiar with the companies' plans, the report claims that Samsung Electronics aims to switch its Xian plant to the production of 286-layer flash chips by the end of the year. SK Hynix has its sights set a little lower, targeting chips with 240 or more layers at its Dalian facility. That factory was taken over back in 2021, but a timescale for the new upgrades isn't clear.

However, while Samsung Electronics and SK Hynix are well placed to deal with the growing threat from Chinese chipmakers, both are faced with additional complications in the form of U.S. regulations. Export controls on chipmaking equipment were applied in 2022, with the aim of slowing China's technological progress. Both companies, based in South Korea, must now get licenses in order to install U.S.-built hardware in Chinese factories. The report points to this as a reason for the recent growth of Chinese firms like Yangtze Memory Technologies Co. (YMTC). The company told investors at a recent IPO preparation meeting that it aims to become the world's largest NAND flash producer by the end of 2027.

While both Samsung Electronics and SK Hynix say that they are working in consultation with the U.S. authorities, there's little doubt that this extra step has hampered the companies' ability to upgrade their factories to better meet the new AI memory demand.

It's impossible to overstate just how key Samsung and SK Hynix are to NAND supply. Samsung's Xian factory produces around 40% of the company's global output. It currently produces chips that have around 200 layers, but Samsung's plans aim to boost that to 286 layers for V9 NAND chips. For its part, SK Hynix's Dalian plant currently produces chips with 192 layers, with the company's aim for 240-layer chips reportedly confirmed by three people familiar with the plans.

Meanwhile, CXMT, China's premier chipmaker, is looking to move beyond DRAM production. A report from September 2026 noted that it was eyeing production of 3D NAND memory for use in solid-state storage (SSD) products. The country's largest DRAM producer, CXMT, posted $22.41 billion in revenue and $11.57 billion in net profit in the first half of 2026 after years of losing money. But despite this purple patch, the company is still much smaller than the likes of Samsung, SK Hynix, and Micron.

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Chinese crime ring steals more than $5 million in gift cards from Staples customer service

作者 Oliver Haslam

Millions of dollars worth of gift cards were stolen and then used to buy high-value tech gear at retailers like Target, Sephora, and Lowe's after a Chinese crime ring gained access to an internal Staples system and then used it to issue more than 15,000 cards to itself. While the hack hasn't been made public to date, a 404 Media report notes that it actually took place back in 2023.

The outlet reviewed court records that show that Homeland Security Investigations (HSI) was told about the hack in October of that year. The hack came to light after it led to a search warrant that was unsealed last week. And while the document doesn't specifically name Staples as the victim of the hack, 404 Media has confirmed that it was the company affected based on other information. Such information includes the fact that the victim company is headquartered in Massachusetts, that it uses Blackhawk Networks to fulfill gift card orders, and that the company uses an internal customer support system called Nexus. The report notes that a reference to Nexus can be found on a former Staples executive's LinkedIn profile.

While Staples was under the impression that Nexus could not be accessed from beyond its own network, hackers found that not to be the case. They then "performed multiple heap dump requests," a process that captures all of the data held in an app's memory. That information gave the hackers the tools they needed to hijack logged-in sessions of Staples customer service employees. From there, they were able to issue gift cards at will.

Once the gift cards had been issued, the crime group sent runners to physical retail stores to spend them before they were identified and canceled. Target found that 35 gift cards were used at a New Hampshire store, with high-value products from Apple, Bose, and Beats all bought. All 35 cards were used within a period of just a single hour, although not all of them were obtained via this hack.

In total, Target told investigators that 3,850 gift cards worth over $140,000 were used across 85 different stores in just two days. Sephora was hit for $58,600 worth of sales, while Lowe's saw $226,000 spent across online and in-store purchases. In total, 4,630 stolen gift cards were used with a value of around $425,000.

This hack was just the tip of the iceberg, too. Last April, a Department of Justice announcement confirmed that three Chinese nationals had been sentenced for their part in a gift card fraud conspiracy. Including the Staples hack, the crime group stole more than $100 million worth of gift cards.

Chinese organized crime groups often pop up on the radar of U.S.-based law enforcement. Earlier this year, a Chinese phishing service that was used to generate scam websites using AI was dismantled. The service was linked to almost $2 billion in losses.

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A Chinese hacker used AI agents to break into more than 100 company websites

作者 Oliver Haslam

A Chinese-speaking hacker has been observed using artificial intelligence (AI) agents to probe and then gain unauthorized access to more than 100 websites belonging to some extremely well-known companies. From Deere, the farming equipment manufacturer, to SharkNinja, the company behind beloved kitchen appliances, the agents were able to leverage exposed instances of Carin, an open-source AI-powered problem-solving platform that has proven popular among hackers, a Reuters report explains.

This is just the latest example of hackers turning to AI agents in an attempt to level up their attacks on unsuspecting companies and services. Snorre Fagerland, principal threat researcher at the cybersecurity company NorForge, spotted the hacker's antics when observing Carin instances that had been inadvertently exposed.

Fagerland was able to watch multiple hackers go about their business, but the Chinese-speaking hacker was the most prolific, the report says. They targeted businesses based in the United States, Canada, Australia, and Japanese e-commerce sites. Notably, the hacker didn't get into detail when commanding their legion of AI agents. Fewer than 100 Chinese characters were used, yet the agents had attempted ot break into more than 1,200 different websites as of the week ending October 18, 2026.

These agents weren't simply throwing everything at a wall and hoping it stuck, either. Security researcher Fagerland was "impressed" by some of the tactics that had been used. In one case, the AI agents scoured digital records to find infrastructure associated with their target, located a public-facing control panel, identified a weakness, and then leveraged it to force the execution of malicious commands, the Reuters report detailed. "It's ⁠not straightforward to come up with solutions like that," Fagerland told Reuters. "It's not script kiddie stuff."

Vitally, the approach of using AI agents in this way means that they can be given instructions and then left to their own devices. With no supervision required, those commanding the agents are free to turn their attention elsewhere. While SharkNinja told Reuters that the attack only impacted a site used for product support information, the rest of the AI-aided hackers had more luck. One of the hackers monitored by Gargerland stole credit card data, while another tried to steal from a cryptocurrency exchange — although it isn't clear whether they were successful.

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GTA 6 could come to PC as early as Q1 2027, leak claims

作者 Oliver Haslam

Grand Theft Auto VI, or as its friends call it, GTA 6, will be a console-only game when it goes on sale on November 19. But while Rockstar Games has yet to confirm when PC gamers will be able to get in on the action, a new GamesBeat report claims that it will be within the first three months of 2027.

With GTA 6 launching on Xbox Series X|S and PS5 in around a month, PC gamers have been left wondering if they should consider picking up the console version — and even buying a whole new console to play it. But GamesBeat reports that might not be necessary, with a Q1 2027 release potentially sooner than a lot of gamers had worried may be the case.

Those gamers had plenty of reasons to be worried that a longer wait could be in the cards, too. GTA V was released on consoles around a year and a half before the PC version. Console gamers were able to put the game through its paces in September 2013, with PC owners waiting until April of 2015.

While far from official, the news comes from industry sources "familiar with the studio's plans," although they were given anonymity for obvious reasons.

It's perhaps no surprise that Rockstar Games is keen to open GTA 6 up to as many potential buyers as possible. It's thought to have cost upwards of $2 billion to create, and making that money back is a lot easier when you add PC gamers to your list of customers.

Rockstar Games will also likely want to get its money-making online version of GTA 6 into the hands of players as soon as possible, too. It won't be ready at launch, but is expected to debut in 2027.

While GTA games have historically been popular among console gamers, there are reasons to choose the PC version if it's available to you. The console version of GTA 6 is expected to run at just 30 FPS at launch, for example.

GTA 6's development hasn't been an easy one. The game itself is thought to be in the hands of "Cyberleek," someone who has already shared clips of the game and has threatened to leak the entire game if their demands are not met. Those demands include their memecoin reaching a $30 million valuation, perhaps hinting at their true motivation.

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Ukrainian drones strike largest data center in Russia, multiple parts of 1.4 million square foot campus knocked offline

作者 Oliver Haslam

Hot on the heels of a Ukrainian drone strike on a Russian Yandex data center in Sasovo that caused a major outage, a Yandex facility in Kaluga has been struck in a similar fashion. The huge data center was so badly damaged that Russian state media admitted that multiple modules had been removed from service completely.

United24 Media reports that the facility is located in Grabtsevo industrial park and was designed to be the largest Yandex data center in all of Russia. It only entered service in the second half of 2023, lasting three years before this incident.

The Kaluga data center is a sprawling complex that covers around 1.4 million square feet (130,000 square meters). It's so vast that its 63-megawatt power capacity is around 50% higher than some other data centers owned by Yandex. With more than 3,800 server racks, it's perhaps easy to see why it became a target for Ukraine's drone operators. If, of course, the facility was the intended target for the attack — something yet to be confirmed.

As for what all those server racks actually do, it's reported that Yandex's internal services are housed at the facility. It was ultimately built to allow Yandex to expand its cloud offering.

It's as yet unclear how this drone strike is affecting everyday Russians, but the previous Sasovo strike also impacted Yandex Cloud. At the time, users reported problems with Yandex Mail, Disk, Documents, Pay, and Market despite Yandex claiming that key services remained up and running.

Russian state media TASS confirmed the severity of the attack, saying that “Several modules of the Yandex data center in Kaluga have been completely taken out of operation as a result of a UAV attack, [Yandex] reports.”

This incident is just the latest in a run of attacks on digital infrastructure both in Russia and Ukraine. Russian missiles struck a Ukrainian facility earlier this month, taking the world's second-largest torrent tracker offline in the process.

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Marvel's Wolverine reaches gameplay with KytyPS5 emulator

作者 Oliver Haslam

Insomniac Games' Marvel's Wolverine is the hot new PS5 game right now, but that's all it is — there's no PC version in the works, and given Sony's reported decision not to bring single-player games to PC, that seems unlikely to change anytime soon. However, that doesn't mean PC gamers are out in the cold after it was confirmed that an experimental PS5 emulator has been shown to be able to run the early portions Marvel's Wolverine, though only at single-digit frame rates.

While the KytyPS5 emulator was already able to start the game up, that was all it was able to do. That was great if you just wanted to be able to move around the game's menus, but it wasn't much use beyond a proof of concept. Now, things have progressed considerably, with VideoCardz pointing to an X social media post showing the emulator rendering the game's cinematics and gameplay.

The latest build of KytyPS5 can indeed play the game, but it does so at a single-digit frame rate. That's a long way short of making the action-packed title playable on anything other than a PS5 or PS5 Pro. But it's a start, and a much more promising one than was the case previously.

Wolverine and Ghost of Yotei showing signs of life on PCIronic that Sony picked the absolute worst time to stop supporting PCAnyways, I guess we'll see where things are in one month pic.twitter.com/bqljKpdZcsSeptember 29, 2026

The frame rate situation probably says more about the emulator than the game itself. KytyPS5 is still very much in the early stages of its development, which means that issues are to be expected — especially for a title that has only been available for a few weeks. The emulator's developers are also focused on making it boot more games rather than making a handful work flawlessly, so it's unlikely it will be ready for prime time for a little while yet.

None of this is to detract from the work that has been done to get this point, though. The rapid progress that Marvel's Wolverine has seen is promising for the future of PS5 emulation on PC. KytyPS5 uses Vulkan 1.3 for its graphics output and uses an in-house system to decode the PS5's RDNA 2 GPU instructions. It's also available for both Windows and Linux right now, with an even more experimental version in the works for macOS.

This news also comes as another PS5 emulator has reached something of a milestone of its own. The developers behind SharpEmu, another experimental PS5 emulator, have been able to run a number of PS5 games at a playable 60 FPS. But even then, the success is modest —the developers only got six of 55 games to that point. A further six reached the point of gameplay, albeit at lower frame rates.

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New PS5 Relapse jailbreak enables homebrew and Switch emulation but is hamstrung by rapidly-changing firmware revisions

作者 Oliver Haslam

A new PS5 jailbreak has been released with support for all PlayStation 5 consoles running firmware 7.00 through 13.60, meaning all consoles that haven't been updated within the last week or so are compatible. That includes the latest PS5 Pro console, too.

The new jailbreak, called Relapse, uses browser and kernel exploits to unlock kernel read and write access, including support for additional payloads like the homebrew enabler etaHEN.

However, while support for consoles all the way up to firmware 13.60 opens the door to more jailbreakers than ever before, the free-for-all might be short-lived. As VideoCardz reports, some games are already requiring the latest 14.00 firmware in order to download updates.

One example is the new Marvel's Wolverine game, with gamers reporting that the disc-based version requires PS5 firmware version 13.40. Downloading the latest 1.001.005 game update bumps the required firmware to version 13.60, which shouldn't be a problem for the Relapse jailbreak. But the fly in the ointment appears to be the digital version of the game. Some gamers have reported that the same update for the digital version of the game requires firmware version 14.00, pushing the PS5 beyond the firmware supported by Relapse.

This news leaves PS5 jailbreakers with a familiar Catch-22 situation. Some games, especially future releases, may require a newer version of the PS5 firmware in order to run. But installing those newer PS5 firmwares will break the jailbreak, giving gamers a decision to make — do they want to play the latest games or maintain their jailbreak?

Marvel's Wolverine aside, there are a number of reasons that gamers may wish to jailbreak their PS5 or PS5 Pro consoles. Doing so bypasses Sony's software restrictions, giving gamers the chance to install and run non-standard software and games. That can include pirated titles, of course, but it also means that emulators, including one for Nintendo Switch games, and mods can be used on a PlayStation. Naturally, those who choose to do this accept the inherent risks involved and do so at their own risk.

More information about Relapse can be found on the jailbreak's GitHub page.

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Meta's Muse AI agent accused of ignoring user permissions and accessing forbidden personal user data

作者 Oliver Haslam

Meta's Muse is the hottest new AI agent in town right now after the company announced it earlier this month. But despite having been well-received by those who have put the agent through its paces since then, it now appears Muse might not be as private as Meta claims. The company has said that Muse was "built from the ground up to be a safe, secure, private, and widely available personal AI agent." But according to one report, Muse has been caught digging through thousands of personal messages without being given permission to do so.

Inc's Jason Aten has been putting Muse through its paces on two devices: a Mac mini and an iPhone. He says that he uses the Mac mini specifically as a place to test new agents like Muse, and once installed, he set about asking it to do some simple tasks. The agent said that it would be able to help him come up with new article ideas, which sounds just like something a journalist might want. But then Muse went rogue, suggesting a piece based on information it shouldn't have.

According to Aten, he was in conversation with a podcast cohost about the new iPhone 18 Pro and his decision to stick with last year's model. The conversation was in text form via the Messages app. That's when Muse popped up to suggest that the topic of discussion would make a good article. It offered to do some additional research on the subject, too. The problem was that Muse was never given permission to read Aten's messages.

When asked how it learned about the conversation, Muse claimed that the Mac version of the app was able to read incoming notifications. It then provided that context to the Meta iPhone app, which is where Muse made the article recommendation.

There had so far been no suggestion that this was possible, let alone something Muse was actually doing. Muse claimed that it wasn't reading Aten's actual messages, and that it didn't have access to chat histories. But Aten wasn't convinced.

After digging further, Aten was able to identify that Muse was indeed syncing a local Messages database. In fact, it was in the process of syncing all the way to row 187,462 of that database — suggesting Muse did have access to chat histories despite its protestations.

This, of course, is an issue. Aten confirmed that he didn't give Muse full disk access permissions on his Mac, something that should be required for the Messages database to be readable by the agent. Worse, David Singleton, the CEO of Meta Superintelligence Labs, responded to the situation with a thread of social media posts appearing to blame Aten for the situation.

At this point, it's unclear exactly how Muse gained access to Aten's Messages database. If Aten didn't accidentally give it access (which doesn't appear to be the case) there are obvious questions about what else Muse can access despite not being given permission to do so.

This isn't even the only Muse privacy and security issue to be put to Meta in the last 24 hours, either. It was also discovered that Muse can run terminal commands on its server host, which led to the discovery that the agent is powered by AMD EPYC Turin host systems. But because of that same access, it can potentially run unsafe commands, too.

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The Netherlands is rolling its own software and services after U.S. sanctions took Microsoft off the table

作者 Oliver Haslam

When the U.S. government imposed sanctions on the International Criminal Court (ICC) in The Hague, Netherlands, it also meant that its chief prosecutor lost access to Microsoft services, including email. It was then that the Dutch government decided that it was time to make plans that would reduce its reliance on software and services that were made or based in the United States. The result of that decision was DAWO, or Digitaal Autonome Werkomgeving Overheid (Digital Autonomous Work Environment for Government in English). And work is underway to bring it to fruition.

As Tweakers reports, via It's FOSS, the program was aimed at refreshing the technologies used by the Dutch government in such a way that it would no longer be in a situation where it could lose access to critical systems at the whim of a foreign country. From operating systems to office software and cloud services, a new system had to be devised and rolled out.

That system is built around NixOS, with three service providers tasked with the job. While SSC-ICT, DICTU, and DUO-ICT were the three chosen, the whole thing is overseen by the Ministry of the Interior and Kingdom Relations.

From a technical point of view, the use of NixOS was a key one. Its use of the Nix package manager means that each package is installed in its own directory with immutable and signed contents. That alone means that the setup is incredibly easy to reproduce across multiple machines, something that is an obvious benefit when dealing with different facets of a government. It's been suggested that up to 90% of a configuration can be carried over from one deployment to another. And as a bonus, NixOS can also run on computers that Windows 11 would usually balk at.

While the switch from Microsoft software and services to brand-new alternatives is a long and complicated process, steps are very much being made in the right direction. Eight municipalities are running trial programs right now, with the first stable version of the platform expected to be ready by the end of 2027.

The Netherlands is far from the only European country to be concerned about the ability of the United States' government to cut off access to software and services. Germany has already jumped ship from Microsoft-based systems, while Denmark and France are also in the process of a similar rethinking of their tech stacks as the one carried out by the Dutch.

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You can now play Nintendo Switch games on a jailbroken PS5

作者 Oliver Haslam

PlayStations are traditionally where you go to play PlayStation games, but now you can also use your PS5 to play Nintendo Switch games, too. At least, you can, so long as your PS5 is jailbroken and running the right version of Sony's software. And even then, not all games work, and those that do work might still have performance issues.

Backing up slightly, this whole thing is made possible by a project called ProsperoEden, which is based on the Eden open-source Nintendo Switch emulator that already works on Windows, macOS, and Linux. ProsperoEden takes that open-source base and then adapts it to work on the PS5, and while it's only available as an early alpha version right now, it does indeed work, as reported by VideoCardz.

According to the project's documentation, a number of games have been tested with varying degrees of compatibility. Cuphead and Metroid Dread are said to run fine, reaching at least 40 FPS. Hollow Knight, Horizon Chase Turbo, Mario Kart 8 Deluxe, and a handful more achieve similar results.

At the other end of the scale, The Legend of Zelda: Breath of the Wild is "unplayable," while Animal Crossing: New Horizons runs "with major issues" and a frame rate that sits around the nausea-inducing 15 FPS.

The confusing compatibility situation can probably be put down to the fact that the emulator currently uses OpenGL, since there is no Vulkan renderer available to it. The PS5's firmware is also a variable not to be ignored. While most testing was done on a PS5 running the version 6.02 firmware, some builds of the ProsperoEden emulator have been known to work on firmware version 12.70. All of this is to say that your mileage may very well vary if you intend to take ProsperoEden for a spin on your own console.

The good news is that the project is in active development, so compatibility may improve over time. The latest v1.000.010 release promises improved game loading and includes fixes specifically for the Metroid Dread and Super Mario 3D World titles. It also includes improved OpenGL rendering and performance, including multisample operations, render-target compatibility, shader lifetime handling, and depth copies.

Anyone wondering about connecting their Switch Joy-Con to a PS5 needn't worry; ProsperoEden supports DualSense controllers, and there's even support for saving your game so you won't have to start from scratch every time you play.

If you want to check out ProsperoEden for yourself, you can. It's available as a free download via the project's GitHub page right now. There's no guarantee it'll hang around for long, though. Nintendo has a history of taking down emulation projects hosted on GitHub.

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UK government tells staff to stop thanking AI chatbots

作者 Oliver Haslam

The United Kingdom government has published a guide on how its employees should use AI, including a reminder that people don't need to thank their chatbots for their work. The new document, which is still a draft and yet to be finalized, is designed to help people use AI "safely, fairly and sustainably, especially for government work."

The draft "Using AI ethically and sustainably" document also warns users that they should check and follow any AI policies put in place by their individual departments, noting that there may be specific tools and approaches that they should use. It's unclear which departments these may be, but it suggests an awareness that usage patterns may change depending on the nature of the work being done. This is backed up by a section that reminds employees to use the right tool for the task. Examples include using Gemini Flash instead of Gemini Pro and GPT Instant instead of GPT Thinking.

The sub-600-word document offers guidance on using AI responsibly, including checking the output of an AI before using it. This doesn't just apply to making sure that any actual data the AI provides is correct, but also includes ensuring that "users or groups are treated fairly and equally" as well as avoiding "stereotypes or discriminatory language."

The government is also keen to make sure that its employees don't rely on AI, reminding everyone that they are responsible for any content or decisions that are made using the input of AI. They won't be able to simply point the finger at an AI-powered tool if something goes awry. This is especially notable given a recent report suggested that using AI can actually increase burnout because it allows workers to take on too many tasks.

The "Use AI efficiently" section is where the document aims to help reduce the environmental impact of AI use — including a reminder that users need not say thank you. Further, they're told that they should use as few prompts as possible while ensuring they are as short, clear, and direct as possible. There's also a (dead) link to a prompt library. It's possible that the link is only available to those on a government network.

It is, of course, true that you don't need to thank a chatbot for its help, but some may choose to ignore that advice. Especially given constant claims by AI companies that their tech "could kill all humans" sooner or later.

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Nvidia patents AI chatbot to streamline PC game optimization

作者 Oliver Haslam

A newly published patent shows that Nvidia has been working on an AI chatbot that could make it quicker and easier for developers to optimize their PC games. The chatbot would be capable of receiving a plain English request for help before running diagnostics based on the specific issue at hand.

PC gamers are well aware of the impact of poor optimization on games. And while there are tools available to developers that help them identify issues and then address them, they require specialist knowledge to use. They also take time, something that developers rarely have — especially as they get closer to a release date.

The patent, first spotted by Patentlyze, could help. It depicts a chatbot-like interface in which developers would be able to outline the issue that they are seeing. They would be able to do so using normal language, allowing even relatively inexperienced developers to use the tool.

Example questions provided by the patent include "What is causing the micro-stutter during camera cuts?" and "Why is frame time spiking when ray-traced reflections enter the viewport?".

Once the question has been posed, the AI would then write a diagnostic specific to the issue before automatically running it on the GPU and then providing the results for interpretation. The developer would then be able to implement any fixes and re-run any testing that is still required.

The patent doesn't make it clear whether there will be any validation or testing of the diagnostic code this tool would create, something that may give some pause. Test results are only as strong as the test that was used to get them, and developers will need to trust that Nvidia's chatbot is up to the job before relying on it.

However, it's important to remember that companies like Nvidia apply for countless patents every year. Not all of those patents turn into shipping products or features, and there is no guarantee that this one will ever see the light of day. That being said, it does seem similar to G-Assist, a chatbot-like tool that allows gamers to get AI-powered assistance for their GeForce RTX PC. Nvidia has also sought to bring its AI chops to bear on other aspects of gaming, not least DLSS 5 and its multiple AI modes for different levels of detail — whether gamers want it or not.

For gamers, the hope will be that this patent will result in a tool that makes it easier for game developers to optimize their wares ahead of release.

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Google's orbital AI data center test packs four TPUs and 1,000W of solar power

作者 Oliver Haslam

Google is set to launch an experimental satellite, named MVP, into orbit next week to test running an AI data center in space. As part of a wider initiative called Project Suncatcher, the satellite will be aboard a SpaceX Falcon 9 rocket when it launches from the Vandenberg Space Force Base in California. Once in space, and assuming everything goes well, the tech on board the satellite will be capable of handling simple AI requests from space.

The New York Times points out that while the move is an important one, the satellite will be limited in terms of its processing power. It will feature just four Tensor Processing Units (TPUs) and be similar to a single Earth-bound server in terms of capabilities. It will be powered by solar panels capable of providing a single kilowatt of power to the tensor chips.

While clearly limited, the orbiting server is set to handle AI requests for up to a year, although it will remain in orbit for up to six years. After that, gravity will take hold, and the satellite will burn up during re-entry into Earth's atmosphere.

Before that happens, James Manyika, Google's senior vice president of research, expects to learn more about how space may become a home for future data centers, though probably not for a long time.

“We don’t expect, to be perfectly frank, that we’ll have anything usefully operational in the next few years,” the SVP told the Times. He went on to compare the venture to Google's driverless cars, saying that Google was testing those "like 15 years before anything showed up." The idea of users accessing a version of Gemini running in space is some way from coming to fruition.

But it's also something that Google and other companies are set to investigate further. Alongside Google, Elon Musk (xAI, Tesla, SpaceX), as well as Jeff Bezos (Amazon) and Sam Altman (OpenAI), have been making noises about the prospect of orbital data centers for some time now. China has already put its own AI compute into orbit. Even Intel has a patent for orbital data centers of its own.

Putting servers into space does have its issues, not least the problem of getting them there. Radiation and computers don't get along, and the radiation found in space can cause "bit flips" that change the way chips process data. Google's answer, for now, is to restart the chips every so often to reset them. The company has also devised a cooling system that will vent heat directly into space — since the usual fan-based solution simply won't work without any air.

Despite these accommodations, the four chips in Google's test satellite will still get too hot, too quickly. They'll only be able to run for around 15 minutes before they need to be shut down to allow them to cool off.

Regardless, it's still early days for the concept of running servers in space. Google plans to launch a pair of satellites next, with long-term plans for networked fleets of more than 80 satellites also already floated.

By Manyika's estimation, Google has 15 years to go from a four-chip server to a full-on data center. The clock is ticking.

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Sony patent could turn PlayStation controllers into tap-to-pay credit card terminals

作者 Oliver Haslam

Paying for your new games or in-game content like new levels and skins might be about to get even easier if a newly published PlayStation patent is anything to go by. The patent, titled “Video Game Controller-Driven Information Transfer,” details a system that would allow a PlayStation controller to accept payments whenever a gamer taps it with their credit card or smartphone. It would work with gift cards, too.

The patent was first filed way back in March 2025, but it was only made public on September 17 this year before being spotted by Dexerto.

The patent includes artwork that shows how the payment system would potentially work. One example shows a TV displaying the question "Do you wish to purchase this game?" with a PS5 DualSense controller beside a smartphone. Another shows a "Gift card received!" message, confirming that we may be about to see the end of entering long strings of text just to top up a PlayStation Store balance.

PlayStation's patent also suggests that gamers could be prompted to buy a game after playing a demo at a retailer or event. The console would handle payment once a card or phone has been presented to a controller, although it's unclear if gamers would need to sign in to their PlayStation account for the purchase to be completed. The patent does allow for both NFC and Bluetooth to be used, so it's possible the PlayStation smartphone app may play a part here.

However, those hoping the patent would hint at a future PlayStation console or controller will be disappointed to learn that is very much not the case. Imagery used in the patent shows a recognizable PS5 console and DualSense controller.

There have been rumors of a PS6 launch as soon as 2027, but given the current state of play with regard to component shortages and price hikes, that's far from confirmed at this point. A delay until 2029 has also been rumored.

Just because Sony has a patent doesn't mean this idea will hit real PlayStations. Companies apply for (and are granted) patents all the time. Not everything depicted in those patents turn into shipping products or features. There are no guarantees this new payment system will ever see the light of day.

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Meta's new transoceanic undersea cable boasts a whopping petabit of bandwidth

作者 Oliver Haslam

Meta has announced plans to build and install a new subsea cable that will connect France and the United States at a breakneck 1 Pbps (1 petabit per second or 1,000 terabits per second). It will become the most advanced subsea cable at its length and blow Meta's own 0.5 Pbps Anjana cable system out of the water. Figuratively, of course.

Anjana runs from Spain to the US for a total distance of 4,425 miles at a relatively leisurely 480 Tbps thanks to its 24 fiber pairs. But Petal ratchets things up a notch, using 48 fiber pairs and a two-core fiber-based solution (with 24 pairs each) to achieve 1 Pbps across transatlantic distances.

Meta claims that the new cable will have enough network capacity to allow 75% of the planet's population to stream music at the same time — so long as they stick to 160 kbps MP3s or lower, that is. No lossless streaming for you.

Either way, you'll have to wait a while for your theoretical music fix. Meta says that Petal is expected to enter service in 2029. It'll be built in partnership with NEC and Sumitomo Electric Industries, with support for the French landing from Orange.

Today we’re announcing Petal: the world’s first petabit-class transoceanic subsea cable and the first to deploy multi-core fiber at scale.Spanning 7,000 km (4,000+ mi) between France and the United States, Petal will deliver 1 Petabit per second (1 Pbps / 1,000 Tbps), doubling… pic.twitter.com/fLSWGkHDzSSeptember 21, 2026

Subsea cables might not be at the top of many internet users' minds, but they're vital to the way our connected world functions today — and they've often been the subject of sabotage plots as a result. As the number of connected devices continues to grow, these cables become all the more important. And they need to be fast and reliable.

Meta says that its decision to use a two-core fiber design for Petal brought complications along with its huge performance. Minimizing crosstalk is key, as is ensuring low attenuation throughout the length of the cable.

The fix for the attenuation involves using ultra-pure synthetic silica during the manufacture of the preform, while crosstalk is minimized by "carefully controlling for high refractive indexes in the cores against lower indexes within the surrounding medium and counter-propagating the optical signals."

Meta says that a subsea cable of this length typically needs around 100 repeaters to get the signal from one end to the other without degradation. Petal uses single-body 96-amp repeaters, each with single-core fiber amplification and a Fan-In/Fan-Out (FIFO) interface to convert two-core fiber into two single-core fibers inside the repeater before converting it back to two-core fiber following amplification. The theory is that this approach will allow Petal to retain the efficiency and reliability afforded by single-core amplification.

As for why Meta feels the need to build such a cable, it points to its desire to bring "greater capacity, stronger resiliency, and future-proof infrastructure to Europe as demand for communications and reliable connectivity continues to increase." We hope that dual-core fiber isn't twice as tasty to the average shark.

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