Battlefield 6 reportedly has impressive performance on both PC and console. The studio is targetting 60 FPS on PS5 and Xbox Series X|S by default while PC gets to enjoy an uncapped frame rate. New reports even suggest 300+ FPS at 1440p, on a 9800X3D paired with an RTX 5080, without upscaling.
Wuchang: Fallen Feathers' latest patch boosts FPS but behind a veil, players aren’t getting true native resolution anymore. Testing by Daniel Owen reveals the game clamps internal resolution to below native, faking performance gains while misleading players about 100% resolution scaling.
GTA 5 was released worldwide in 2013. Now, almost 12 years later, gamers in Saudi Arabia and the UAE can finally enjoy the game legally, as it launches in the region under a new 21+ age rating.
Intel has just released its new Computer Graphics Video Quality Metric on GitHub, a new measure designed to capture the complex artifacts found in modern rendering techniques in computer graphics.
Call of Duty: WWII has been taken over by hackers likely running RCE exploits to display all sorts of wild things. Activision has taken down the game in order to fix issues, but damage has already been done.
The UK Royal Navy and British Esports Federation have collaborated on a "landmark" esports suite onboard the HMS Prince of Wales. The warship's esports facilities include eight Alienware computers, a console station, and enough LEDs to make a college dorm room blush.
Now out of beta, Steam's new performance monitor highlights a much-needed divide between what your GPU is actually capable of versus what it can do with a bit of help.
Unreal Engine 5.6 has been benchmarked, revealing up to a 30% performance improvement over version 5.4 of the same engine while boasting improved visual fidelity.
Valve is making Steam's overlay more functional: the Steam Client Beta includes the ability to monitor AI-generated and native frame rates simultaneously in games where DLSS/FSR frame generation might be used.