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Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour

2024年10月15日 01:42
Microsoft Flight Simulator 2024 is discovered to have incredibly brutal streaming bandwidth requirements: limited cap users need not apply.

© Compusemble on YouTube

Counter-Strike's Dust II runs purely within a neural network on an RTX 3090 — performance is disappointing at only 10 FPS

2024年10月12日 23:14
A "world model" based on Counter-Strike: Global Offensive's rendition of Dust II is now fully playable on a single RTX 3090, albeit not in a form ready for truly competitive experiences.

© Valve for CS:GO; Eloi Alonso and Adam Jelley on GitHub

Final Fantasy XVI PC benchmarks: Poorly optimized and needs framegen just to hit 60 fps on a lot of GPUs

2024年9月21日 21:00
The PC port of Final Fantasy XVI delivers very poor performance, even on the fastest GPUs. You basically need upscaling and framegen just to break 60 fps with most graphics cards, with a 30 fps cap in all the in-engine cutscenes.

© Square Enix

Microsoft Flight Simulator 2024 needs 64GB of RAM for ideal performance — oddly, the game install size is only 30GB

2024年9月21日 01:00
After Flight Simulator 2024's launch on November 19, Microsoft announced detailed system requirements, explained enhancements, and revealed how the new game could run with a much smaller file size.

© Microsoft

Black Myth Wukong PC benchmarks: A tour de force for Nvidia's ray tracing hardware [Updated]

2024年8月23日 10:49
We’ve benchmarked the PC release of Black Myth Wukong on the latest graphics cards to see how it runs. The game looks stunning, particularly with full ray tracing enabled at maximum quality, but non-Nvidia hardware will be best served using Unreal Engine 5's Lumen rendering.

© Game Science

AMD introduces a free Frame Latency Meter tool to measure mouse response time — works with all GPUs, no high-speed camera or manual frame-counting needed

2024年7月24日 03:12
AMD released its Frame Latency Meter software utility for measuring mouse click to display latency that works with all GPUs, without the specialized hardware or manual frame counting that's normally required.

© AMD

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