OpenAI has just entered the hardware market with its very first product — a glorified macropad called the "Codex Micro." As the name suggests, it's meant to be used with the company's agentic coding platform, Codex, offering tactile response for an otherwise software-only experience. It's made by luxury keyboard company Work Louder, built on its existing Creator Micro 2 platform, and will cost a cool $230.
The Codex Micro, also dubbed kbd-1.0-codex-micro for some reason, comes in a frosted white color with a mix of translucent, legend-less keycaps and some opaque ones that serve as "command keys." There are thirteen mechanical keys, one rotary encoder, one joystick and a capacitive touch sensor running across the top of the device, The body is constructed out of CNC'd aluminum with some polycarbonate parts.
The see-through look of the Codex Micro is intentional because it relies on RGB (yes, you're reading this correctly) to convey responses. The six translucent keys up top have an integrated LED, and the entire perimeter of the device also lights up. According to Work Louder, the keys are supposed to provide a live view of your Codex threads, illuminating to signal different agents working.
(Image credit: Future)
The LEDs can show different colors based on where the agent is in a loop at any given time — whether it's thinking, stuck with an error, or perhaps requires feedback. White is used to denote idle behavior; green for an unread chat; blue for thinking; peach for a question; and red for an error. The sides of the Codex Micro also glow in the same color to make sure it catches your attention without you having to check manually.
Then there's the joystick in the top-right corner that you can click to launch common Codex workflows like reviewing a PR, debugging the aforementioned error, or refactoring code. The joystick opens up a radial menu that can be customized to do a bunch of other things, sort of like a Fortnite emote wheel (sorry).
(Image credit: Future)
Finally, there's a rotary encoder — a knob, if you will — that can be twisted to adjust the reasoning level in real-time or, you know, just adjust the volume or something. We've already mentioned the command keys, which are the white keycaps you see with Codex icons. You'll get a full set of those, including 32 unique keys, so you can swap each one out to suit your workflow.
As we mentioned earlier, the Codex Micro is based on the Creator Micro 2 platform, which Work Louder already built. In fact, this is just a reskin of that product as far as we can tell, and the price reflects that. You can buy a Creator Micro 2 for $174 and pay around $50 more for some icon keycaps, so the $230 pricing for the OpenAI-branded Codex Micro 2 lines up almost perfectly.
It's safe to say that unless you're a diehard vibecoder, the Codex Micro is probably overpriced for what's essentially just a really nice macropad. The deep integration with Codex is impressive and certainly useful for some people, but much of it is just a few minutes of (third-party) customization away on other keypads, too. Anyhow, the Codex Micro is available on Work Louder's website right now, and you can choose to buy it with either clicky or silent switches.
I don't think I need a keyboard with a built-in touchscreen, but I also didn't think I needed a keyboard with a built-in Stream Deck (and I was, apparently, wrong). Turtle Beach's take on the customizable-macro-pad-on-your-keyboard is its recently-launched Command Series, which includes a handful of ultra-customizable peripherals with fancy touchscreen inputs — two keyboards, a modular numberpad, and three mice.
The flagship product is the Turtle Beach Command Series KB7 TKL: a low-profile, wired keyboard with magnetic Hall Effect switches and a built-in "Command Center" touchscreen. It features a modified TKL layout (the touchscreen is where the navigation cluster would normally be), dedicated media and macro keys, a light-diffusing silicon wrist rest, and connection points on either side for the KP7 — a modular, standalone 10-key numberpad with a bunch of extra keys, buttons, and a programmable knob (it's actually so fancy we're going to give it its own review). The KB7 is basically the Corsair Galleon 100 SD, but modular and touch...ier. And it's about as pricey — it's available now, in black, for $199.99 (not including the KP7 — that's a separate $99.99 purchase).
Design and Construction of the KB7
The KB7 has a TKL layout — sort of. It has a full function row and arrow keys, but it has a 4.3-inch touchscreen where the navigation cluster would normally be. It's a slim, well-built keyboard with a brushed aluminum top plate and a plastic chassis. Size-wise, it's pretty standard for a TKL, measuring 15.71 inches (399mm) wide by 6.85 inches (174mm) deep, and it's 1.22 inches (31mm) thick at its thickest point (including keycaps/knobs). It's not particularly heavy — it weighs 1.89 pounds (858g) without the wrist rest, which weighs an additional 9.24 ounces (262g). That's nowhere near as hefty as my current favorite TKL — the 5.25-pound (2,380g) Wobkey Crush 80 Reboot Pro — and it's even a little lighter than Logitech's budget-friendly low-profile wireless G515 TKL, which weighs 1.94 pounds (880g). So, yeah, if you're looking for a keyboard with weight... this isn't it.
(Image credit: Tom's Hardware)
The KB7 has a nice spacious setup for a TKL — there's plenty of room above the function row for extra controls, including a dedicated volume knob, two media keys, and four triangular shortcut keys. The keys come with presets programmed in — from left to right, there's a game mode button, a profile switch button, a mic mute button, and a lighting toggle button — but all of these keys, including the clickable volume wheel and the two dedicated media keys, can be remapped in Turtle Beach's Swarm II software. The volume knob is notched and features metal textured edges for a premium feel, but the rest of these extra media/shortcut keys are mediocre at best. Pressing them gives cheap, plasticky feedback — but at least they're easy enough to press thanks to all the extra space around them.
The KB7's standout feature is its 4.3-inch full-color "Command Center" touchscreen, which is located on the left side of the board where you'd normally find the navigation cluster. The touchscreen comes with the navigation cluster programmed in, of course — a full 3 x 3 grid, as well as a link at the top that directs you to download the Swarm II software for full functionality. Once you download Swarm II, you can replace this link with three additional touch-buttons, for a full 12-button grid — similar to the physical LCD key setup of the Corsair Galleon 100 SD.
(Image credit: Tom's Hardware)
Of course, the KB7's touchscreen doesn't have the extra knobs that the Galleon 100 SD has, but it is a touchscreen, so you can swipe left and right to switch "pages" of button layouts (most of my dial usage on the Galleon 100 SD is, admittedly, moving between layouts). The touchscreen also features a few non-remappable "buttons," including a home button at the bottom, a profile switch button in the top left, and a settings menu at the top, which drops down to let you change settings such as keyboard and touchscreen brightness, set the actuation point, toggle ReacTap and Rapid Trigger, record macros, and remap keys. (There's also yet another button for lighting adjustment, as well as one for profile switching — functions that are extra-redundant, given that the shortcut keys are also pre-mapped with them.)
(Image credit: Tom's Hardware)
The KB7 comes with an accompanying silicon wrist rest that's virtually identical to that of the Roccat Vulcan II Max, which is still one of the prettiest keyboards we've tested to date. The wrist rest is made of soft, smooth translucent silicon with a grooved design that showcases the keyboard's bright, customizable RGB lighting when it's hooked into the bottom of the board. It isn't powered, like the wrist rest that comes with Razer's BlackWidow V4 Pro, it just diffuses the lighting from the board onto the silicon. It's a cool feature that still makes for one of the prettiest keyboard lightshows around. The wrist rest itself isn't particularly plush, but it gives you a nice, gradual slope to the keyboard (which is low-profile, anyway, so you probably don't strictly need it), and it's durable and easy to clean.
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Along the top of the keyboard, in the upper left corner, you'll find a USB-C port and a USB-A passthrough port. The passthrough port is nice — and it's also practically necessary, because this keyboard needs a lot of juice. It can connect to your PC through one USB-C port, or it can connect to your PC through two USB-A ports — again, similar to the Roccat Vulcan II Max, which also required two USB-A ports' worth of power to run. I guess that's the price of pretty lighting (and 4.3-inch touchscreens). But at least you get one USB-A port back as a passthrough port, I guess.
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The back of the keyboard has two sets of flip-out feet, which raise the typing angle from basically flat to 5 and 7 degrees, respectively. It also features rails on both sides for connecting the KP7 modular keypad — just slide the keypad onto the rails, and you basically have a full-size keyboard (now with a touchscreen in the middle). It's nice that the rails are on both sides, even though I suspect that left-handed numberpad users make up a minuscule percentage of the population.
(Image credit: Tom's Hardware)
In the box, the KB7 comes with a few accessories: the silicon wristrest, a 6-foot (1.8m) braided USB-C to USB-C cable, a USB-C to dual-USB-A adapter, a keycap puller, and four shiny, textured keycaps (designed for the W/A/S/D keys, but they can be used on any standard-sized key).
Specs
Size
TKL (sort of)
Number of keys
78
Switches
Titan Low-Profile HE switches
Backlighting
Yes
Onboard Storage
Yes (5 profiles / 32MB)
Dedicated Media Keys
Yes (volume knob, fast-forward, rewind)
Game Mode
Yes
Additional Ports
0
Connectivity
Wired (USB-C)
Cable
6ft. / 1.8m USB-C to USB-C (comes with USB-C to USB-A x 2 adapter)
Keycaps
Double-shot PBT
Construction
Plastic chassis Anodized aluminum top plate
Software
Swarm II
Dimensions (LxWxH)
15.71 x 6.85 x 1.22 inches / 399 x 174 x 31 mm
Weight
1.89lbs / 858g
MSRP / Price at Time of Review
$199.99
Release Date
May 2026
Typing and Gaming Experience on the KB7
The KB7 is a TKL (-ish) keyboard with Turtle Beach's in-house Titan low-profile linear magnetic Hall Effect switches. They have an adjustable actuation point (0.1 - 3.2mm) and a lifecycle rating of 100 million keystrokes. They're not hot-swappable. Like other magnetic Hall Effect switches, they support all the trendy gaming features that will probably get you banned, including Rapid Trigger, multi-input,controller mode, and ReacTap (SOCD).
I'll admit that I didn't love the way typing felt on the KB7 initially — the linear magnetic low-profile switches combined with the relatively flat, lightweight double-shot PBT keycaps makes for a much flightier typing experience than I'm used to. It took less than an hour for me to get used to it, however, and all in all it's a pretty solid typing experience considering I don't love linear, low-profile, or magnetic switches. The flat, shine-through keycaps make it easy to move your fingers across the board quickly, and the relatively spacious layout means you won't make too many mistakes once you've gotten used to the feel. The board sounds decent — it's not incredible, or anything, but it gives pretty solid thunky feedback for a mainstream gaming keyboard.
(Image credit: Tom's Hardware)
I did have some issues that definitely weren't related to my "just getting used to the feel of the board," however — issues that could probably be remedied with a firmware update and software that worked, but, well... I'm not going to hold my breath. I had several issues while I was typing this review, including ghost inputs, missed inputs, and repeat glitches. All of these issues were quickly resolved, but having to stop the review six times because the keyboard was acting up does not give me great confidence in the board's ability to perform under pressure. I didn't have any serious issues while I was gaming, but I also don't generally play a lot of fast-paced first-person shooters where latency and input accuracy is wildly important (I play a handful for testing, but that's it). The KB7 does boast a speedy 8,000 Hz polling rate, but that means nothing if you can't get the right keys to actuate.
(Image credit: Tom's Hardware)
The touchscreen performance was decent, though I don't know if I'd trust it in a high-pressure situation. While it registered my inputs quickly and accurately, it's still a touchscreen — hardly the kind of input you want to rely on when you're in the middle of a high-stakes battle for your (digital) life. So, while it's useful for general macro-pad type things, it's not something I'd recommend as part of your ultra-competitive gamer arsenal.
Features and Software of the KB7
The KB7 is customizable via Turtle Beach's Swarm II software, which you can download by pressing the link on the touchscreen. You can use Swarm II to program the keyboard (remapping keys, adjusting actuation, recording macros, etc), the touchscreen, and the keyboard's bright, per-key RGB backlighting.
The keyboard settings are pretty standard for a magnetic switch gaming keyboard — you can turn on and adjust Rapid Trigger, multi-input, and ReacTap, and you can fine-tune the actuation point of every single key individually (a thing that nobody does). You can also remap every single key, except the Windows key and the Fn key, to do what you want — on the primary layer you can only swap around the existing alphanumeric punctuation keys (e.g. if you want to set up an unusual keyboard layout), but on the secondary (Fn) and tertiary (Easy Shift) layers you can set keys to do everything from outputting macros to changing system settings and, of course... launching AI? (Apparently this is such a core functionality that it comes standard in the Swarm II software, now — and it's not just CoPilot. There are options for ChatGPT, Gemini, Deep Seek, and Grok, too.)
But the real customization is, or should be, in the touchscreen. It is, however, unfortunately — but not unexpectedly — limited. There are several native widgets you can swap in, but they're not particularly life-changing: PC performance monitoring (CPU / GPU / RAM), multimedia controls (which there already exist dedicated keys for), opening apps / websites / files / folders, controlling your Turtle Beach devices (by which I mean mouse DPI), executing macros, and a count down timer. There's also a tab for third-party apps, which currently consist of Discord (though you'll need to set it up via the Discord developer portal as an integration), Counter Strike, Steam (which just opens Steam), OBS, and Streamlabs. You can also assign the standard keyboard functions, Windows functions, and shortcuts such as copy / paste, forward / back, launch calculator, etc.
Because of course it does.(Image credit: Tom's Hardware)
It's a start, but it's definitely nowhere near as robust as the functionality you'll find on Elgato's Stream Decks. Still, this limited functionality is probably workable for most people (after all, you can set up a lot of the functionality you get through third-party apps and plugins by just spending some time creating macros) — if it worked. But the software is, well, let's just say finicky... at best. Setting up the touchscreen seemed to be pretty straightforward, but getting it to stay set up was more of a chore. The software frequently failed in my testing — it would reset, restart, shut down, prompt another six-cycle firmware update (this, at least, I was prepared for — it's pretty standard for Turtle Beach devices to require 14 firmware updates out of the box), etc. When the software was working, the touchscreen worked as expected and could probably replace my Stream Deck. But this was only about 85% of the time, which would probably be decent if my Stream Deck didn't work 100% of the time. And so the touchscreen has ultimately been relegated to a fun gimmick, at least for now.
The Bottom Line
After my surprising love affair with the Corsair Galleon 100 SD, I really wanted to love the KB7 — after all, it's basically the Corsair Galleon 100 SD, but with the option of an actual 10-key numberpad, which was my only real gripe with the latter. But Corsair owns Elgato, which has been making Stream Decks for almost a decade — and has the software and the third-party plugins to back them up. And at the end of the day, a highly customizable macro pad is actually only as customizable as its software allows for. While Turtle Beach currently lacks the integrations to fully compete with Elgato, I do think it has a fighting chance... if it can get the Swarm II software to work, like, at all. I can certainly work without built-in Creative Suite integration, but only if there's something to work with.
I still love the idea of the KB7 and I'm fully ready to hop on the Command Center bandwagon, as soon as Swarm II lets me. But given that this is hardly the first time Swarm II has shot itself in the foot, I'll probably keep this Galleon 100 SD around for a little while longer.
I realize I'm probably in the minority, but I love full-size keyboards because I love 10-key numberpads. For data entry and for everything else (let's face it, I don't do much data entry). Since I often have to test keyboards that aren't full-size, I'm always on the look out for a great standalone numberpad — but the options usually consist of $15 (and under) bargain bin finds or difficult-to-justify $100+ premium picks.
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Turtle Beach's Command Series KP7 isn't exactly in the middle — it retails for $99.99, after all — but it's an interesting option nonetheless. This 28-key modular gaming keypad is part of the brand's recently-launched Command Series, which consists of several modular, multi-input peripherals (two keyboards, three mice, and this keypad). It's designed to work with the series' flagship Turtle Beach Command Series KB7 keyboard, which is a premium TKL keyboard with a built-in touchscreen. The KP7 hooks onto either side of the KB7, turning it into a full-size keyboard with a numberpad and a bunch of extra macro keys. The KB7 retails for $199.99, so the full set is just shy of $300. But the KP7 is interesting because it works very well on its own — in fact, it might even perform better as a standalone keypad than it does with the KB7 it's designed to complement.
The KP7 is a modular gaming keypad with 28 keys, one clickable, programmable dial, and one (non-programmable) button for switching between numberpad mode and game mode. It can hook onto the right side of the KB7 to function as a typical numberpad, or it can hook onto the left side to function as a gaming keypad — complete with an extendable thumb bar. It features magnetic Hall Effect linear switch, bright per-key RGB backlighting, and its own mini wrist rest. It's available now, as a separate purchase from the KB7, for $99.99.
Design of the KP7
The KP7 is a standalone macropad that consists of a 10-key numberpad surrounded by a bunch of other keys. At the top, there are three additional Fn keys, as well as a profile switch key — it seems Turtle Beach is really trying to push multiple profiles, because if you use this with the KB7 keyboard, this marks the fourth dedicated way to switch profiles. On the right of the numberpad are two columns of keys: The first column consists of the math function keys that usually surround a numberpad, and the second column has four dedicated macro keys.
In the bottom right corner there's a programmable knob and an additional thumb button, which is set up by default as a space key. In the upper right corner there's a small button that switches between numberpad mode and game mode — game mode turns the center keys into W / A / S / D (and changes the surrounding keys to the corresponding keys on the left half of the keyboard. It essentially becomes a gaming half-keyboard, sort of like Nordic Game Supply's The Shrimp.
For the times you're using it in gaming mode, the KP7's lower right cluster of keys, including the dial, extend down and right so you can use them with your thumb while you've got your left hand on the center keys. The wrist rest is even cut out to accommodate the keys when extended, which is a nice touch.
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The KP7 is well-built for a standalone numberpad — it follows the same design philosophy as Turtle Beach's KB7, with a brushed aluminum top plate and a plastic chassis. It has low-profile linear switches, flat, double-shot PBT keycaps with shine-through legends, and bright, customizable RGB backlighting that extends to its silicon wrist rest, which is like a mini version of the wrist rest that comes with the KB7 (and, previously, the Roccat Vulcan II Max). The wrist rest slots into the bottom of the numberpad and is made of misty, translucent silicon with a grooved pattern that acts as a conduit for the lighting in the keypad. The wrist rest only attaches on one side of the keypad, so the lighting effect isn't quite as bright or mesmerizing as is the lighting effect on the keyboard, but it's still pretty and comfortable.
The KP7 has connectors on both sides that are designed to slot into the rails on either side of the Turtle Beach KB7 keyboard. The keypad gets its power from the keyboard when it's connected, so you shouldn't have to plug it in separately via USB-C, which is for when you want to use the keypad alone. However, I found that the keypad's lighting seemed to be inconsistent when it was powered through the keyboard — it flickered and reset itself several times throughout my testing, but this did resolve itself when I plugged it in via its own USB port. Of course, plugging it in via USB port means the KB7 and KP7 keyboard combo takes up either one USB-C and one USB-A port or three USB-A ports, which is a lot for what is essentially a single full-size keyboard.
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In the box, the KP7 comes with a 5.9-foot (1.8m) detachable braided USB-C to USB-A cable, a silicon wrist rest, and four glossy, textured keys keys (to replace the center W / A / S / D keys, for quicker tactile recognition), and a keycap puller. The back of the keypad has two sets of flip-out feet that raise the typing angle from flat to 5 - 7 degrees. These match the KB7, so you can raise and lower the entire setup as a single unit.
Specs
Buttons (Keys)
28 keys, 1 button, 1 clickable knob
Software
Swarm II
Interface
USB-C
Cable
5.9ft. / 1.8m USB-C to USB-A
Dimensions (W x H x D)
1008 x 4.45 x 1.14 inches / 256 x 113 x 29 mm
Weight
0.56lbs / 254g
System Requirements
Windows 10 / 11
MSRP / Price at Time of Review
$99.99
Release Date
May 2026
Performance of the KP7
It's hard to judge a keypad's performance on its own, but the KP7 has enough keys that it can function as a single-handed "controller." It features the same linear magnetic Hall Effect switches as we saw in the KB7, with the same functionality — individually adjustable actuation point (between 0.1 and 3.2mm), Rapid Trigger, multi-input, and ReacTap (SOCD). It also sports an 8,000 Hz polling rate, so I guess if you're playing a game that only requires the left half of your keyboard, this might be one way to get the ultra-low latency and speed of an 8,000 Hz magnetic switch keyboard without having to buy the whole keyboard (though it does cost exactly half of what the KB7 costs, and I don't think it's quite half the size).
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The low-profile switches and flat keycaps make for pretty speedy input, and while the layout is slightly different from standard numberpad layouts, it's not too bad — in numberpad mode, the first column to the right of the numbers has five keys, but the bottom two keys are both Enter and the two keys above that are both + (normally, the Enter and + keys are vertical 2U keys). It's not quite the same, but it worked well enough for me for data input and other numberpad tasks.
The switches themselves are pre-lubed linear switches with a smooth, consistent keypress and no tactile or audible bump. Typing on the KP7 (well, for as much typing as you can do) is a surprisingly pleasant experience — it's not going to wow any hardcore keyboard enthusiasts, but the linear switches, slim, flat keycaps, and speedy, lightweight Hall Effect actuation is a great combo for extra gaming keys. And, as the KP7 is entirely tactile, it's much easier to integrate into your work (or game) flow. The extendable thumb bar (which just pulls away from the keyboard in a diagonal / downward direction) is also comfortable when you're using the KP7 as a gamepad. The keys on the thumb bar are well-placed, but I did find the knob difficult to turn without hitting other keys, as it's flush with the keys around it.
Software
The KP7 is programmable via Turtle Beach's Swarm II software, which originally belonged to Roccat. It's designed to work in tandem with the KB7 keyboard, but you can still program it fully without having to depend on the keyboard at all. You can use Swarm II to change the keypad's actuation, toggle on and adjust Rapid Trigger and ReacTap, and set up multi-input. You can also use it to remap keys up to four layers deep (Fn, Game Mode, and Easy Shift).
You can customize the KP7's bright, per-key RGB lighting in the software. This works pretty well when you're just customizing the KP7 alone, but I had issues getting the keypad to light up seamlessly alongside the KB7 (they were often out of sync, and/or the KP7 seemed to go into hibernation immediately and often when it was connected to the KB7 — even if it was being powered separately via its own USB-C port.
The Bottom Line
The KP7 is an interesting product — it's designed to work with the KB7, but I actually like it better as a standalone keypad. Partly because it works better as a standalone keypad — it was very finicky in my tests when it was connected to the KB7, regardless of whether it was powered separately or through the keyboard. This is probably because of the software, which, while fairly straightforward for the KP7, still wasn't great. For example, I was prompted to update the KP7's firmware everytime I connected it to the KB7 — but not when I used it as a standalone keypad.
The KP7 isn't the only standalone numberpad-slash-gaming-keypad out there, but it's the only one I've seen that manages to switch between the two modes pretty seamlessly. We tested Nordic Game Supply's The Shrimp mini-keyboard a few years ago, but that was definitely designed as a gaming keypad first and a numberpad... not at all. At $99.99, the KP7 isn't cheap, but it's versatile enough that you can definitely make it worth it.
The Royal Kludge RK R65 is one of our picks for best budget mechanical keyboards thanks to its stand-out feature set and excellent sound and feel for the price, which normally ranges from $50-$60. But today at Amazon, you can pick up this compact 60% clacker for just $44.99 if you clip the $10 digital coupon.
The RK R65's feature set reads like something that costs at least twice as much. The wired keyboard boasts RGB backlighting, factory-lubed switches (RK Cream in this variant), a gasket mount, two silicone pads to absorb stound, and (somewhat) metal volume knob. The result is the best-sounding budget keyboard I've ever used — so much so that I've been using it as my daily driver in the office for over a year, despite the lack of a Function row and other handy keys.
The RK R65 is an excellent budget 60% wired keybaord, with RGB, swappable factory-lubed linear switches, a gasket mount and silicone pads, QMK/VIA support for customizing keys, and a metal volume knob. This is by far one of the nicest-sounding and nicest-looking keyboards I've used in this price range.View Deal
Of course, the 60% layout is best-suited to gaming, and it works quite well for that. But with its dedicated arrow keys, I can also get by using it for productivity. And if you don't like the bronze-and-brown color scheme of this model, there are four other color and switch options that are currently priced between $48 and $50.
Keep in mind, as much as this keyboard delivers excellent features for the price, Royal Kludge had to cut corners somewhere. The chassis is basically all plastic save for the knob, which is also partially plastic. So don't expect a weighty, premium-feeling shell. Still, if you consider the price — especially when it's on sale, as it is today — this is a whole lot of keyboard for something that falls decidedly into the budget range.
It is also probably the best-sounding keyboard I've ever used that didn't cost well more than $100. So much so that, while I have several other keyboard options, I plan to keep using the RK R65 at work for the foreseeable future.
It's hard to find a keyboard that's satisfying for both writing and gaming and I'm not sure the perfect board even exists. But while I wait to find it, these are the keyboards I keep coming back to, for one reason or another.
Cherry XTRFY launched the first 8K ultra-wideband wireless gaming keyboard at Computex 2026. The keyboard features a 70-percent layout, low-profile switches, and a gasket mount design.
Asus’ latest gaming keyboard celebrates two decades of ROG with gold-plated accents, 8K polling, transparent switches and keycaps, an OLED touchscreen, and a hefty $599 asking price to match its 4.6-pound weight with its wrist rest.
The Keychron V5 Ultra 8K is a wireless mechanical hot-swappable keyboard with a 96-percent layout and up to an 8,000 Hz polling rate — and it gets up to 660 hours of battery life.
The Keychron Q6 Ultra 8K is a full-size wireless mechanical gaming keyboard with an 8 KHz polling rate and an impressive 660 hours of battery life at that polling rate. However, its high-profile keycaps and slightly heavy tactile switches weren't our favorite.
Asus' new ROG Strix Morph 96 Wireless keyboard is a well-built wireless mechanical gaming keyboard with great battery life and a compact 96-percent layout. It feels and sounds great and it doesn't rely on Asus' Armoury Crate, and it retails for just $140. But you can get its pricier older sibling for less, right now.